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MayaFlux 0.5.0
Digital-First Multimedia Processing Framework
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ComputeProcessor specialization driving one generation step of a RelaxationGridBuffer per dispatch. More...
#include <RelaxationStepProcessor.hpp>
Inheritance diagram for MayaFlux::Buffers::RelaxationStepProcessor:
Collaboration diagram for MayaFlux::Buffers::RelaxationStepProcessor:Classes | |
| struct | GridExtent |
| Leading push constant fields every relaxation rule shader receives: grid width then height, at offset 0. More... | |
Public Types | |
| using | StepPredicate = std::function< bool()> |
| Callable deciding whether the current cycle advances a generation. | |
Public Types inherited from MayaFlux::Buffers::ShaderProcessor | |
| enum class | BufferUsageHint : uint8_t { NONE = 0 , INPUT_READ = 1 << 0 , OUTPUT_WRITE = 1 << 1 , BIDIRECTIONAL = INPUT_READ | OUTPUT_WRITE } |
| Get buffer usage characteristics needed for safe data flow. More... | |
Public Member Functions | |
| RelaxationStepProcessor (const Portal::Graphics::ShaderSpec &spec) | |
| Construct a step processor from a generated ShaderSpec. | |
| RelaxationStepProcessor (const std::string &shader_path, uint32_t workgroup_x=16) | |
| Construct a step processor for the given rule shader file. | |
| void | set_step_predicate (StepPredicate predicate) |
| Set the predicate deciding whether this cycle advances a generation. | |
Public Member Functions inherited from MayaFlux::Buffers::ComputeProcessor | |
| ComputeProcessor (const Portal::Graphics::ShaderSpec &spec) | |
| Construct processor from a generated ShaderSpec. | |
| ComputeProcessor (const std::string &shader_path, uint32_t workgroup_x=256) | |
| Construct processor with shader path. | |
| const ShaderDispatchConfig & | get_dispatch_config () const |
| Get current dispatch configuration. | |
| bool | is_pipeline_ready () const |
| Check if pipeline is created. | |
| void | set_custom_dispatch (std::function< std::array< uint32_t, 3 >(const std::shared_ptr< VKBuffer > &)> calculator) |
| Set custom dispatch calculator. | |
| void | set_dispatch_mode (ShaderDispatchConfig::DispatchMode mode) |
| Set dispatch mode. | |
| void | set_manual_dispatch (uint32_t x, uint32_t y=1, uint32_t z=1) |
| Set manual dispatch group counts. | |
| void | set_workgroup_size (uint32_t x, uint32_t y=1, uint32_t z=1) |
| Set workgroup size (should match shader local_size) | |
Public Member Functions inherited from MayaFlux::Buffers::ShaderProcessor | |
| void | add_binding (const std::string &descriptor_name, const ShaderBinding &binding) |
| Add descriptor binding configuration. | |
| bool | are_bindings_complete () const |
| Check if all required bindings are satisfied. | |
| bool | are_descriptors_ready () const |
| Check if descriptors are initialized. | |
| void | auto_bind_buffer (const std::shared_ptr< VKBuffer > &buffer) |
| Auto-bind buffer based on attachment order. | |
| void | bind_buffer (const std::string &descriptor_name, const std::shared_ptr< VKBuffer > &buffer) |
| Bind a VKBuffer to a named shader descriptor. | |
| void | clear_specialization_constants () |
| Clear all specialization constants. | |
| std::vector< std::string > | get_binding_names () const |
| Get all configured descriptor names. | |
| std::shared_ptr< VKBuffer > | get_bound_buffer (const std::string &descriptor_name) const |
| Get bound buffer for a descriptor name. | |
| size_t | get_bound_buffer_count () const |
| Get number of bound buffers. | |
| virtual BufferUsageHint | get_buffer_usage_hint (const std::string &descriptor_name) const |
| Get buffer usage hint for a descriptor. | |
| const ShaderConfig & | get_config () const |
| Get current configuration. | |
| virtual std::shared_ptr< VKBuffer > | get_output_buffer () const |
| Get the output buffer after compute dispatch. | |
| std::vector< uint8_t > & | get_push_constant_data () |
| const std::vector< uint8_t > & | get_push_constant_data () const |
| Get current push constant data. | |
| const std::string & | get_shader_path () const |
| Get current shader path. | |
| bool | has_binding (const std::string &descriptor_name) const |
| Check if a descriptor binding exists. | |
| virtual bool | has_executed () const |
| Check if compute has been executed at least once. | |
| bool | hot_reload_shader () |
| Hot-reload shader from ShaderFoundry. | |
| bool | is_compatible_with (const std::shared_ptr< Buffer > &buffer) const override |
| Checks if this processor can handle the specified buffer type. | |
| virtual bool | is_in_place_operation (const std::string &descriptor_name) const |
| Check if shader modifies a specific buffer in-place. | |
| bool | is_shader_loaded () const |
| Check if shader is loaded. | |
| void | on_attach (const std::shared_ptr< Buffer > &buffer) override |
| Called when this processor is attached to a buffer. | |
| void | on_detach (const std::shared_ptr< Buffer > &buffer) override |
| Called when this processor is detached from a buffer. | |
| void | processing_function (const std::shared_ptr< Buffer > &buffer) override |
| The core processing function that must be implemented by derived classes. | |
| void | set_config (const ShaderConfig &config) |
| Update entire configuration. | |
| template<typename T > | |
| void | set_push_constant_data (const T &data) |
| Update push constant data (type-safe) | |
| virtual void | set_push_constant_data_raw (const void *data, size_t size) |
| Update push constant data (raw bytes) | |
| template<typename T > | |
| void | set_push_constant_size () |
| Set push constant size from type. | |
| void | set_push_constant_size (size_t size) |
| Set push constant size. | |
| void | set_shader (const std::string &shader_path) |
| Update shader path and reload. | |
| void | set_specialization_constant (uint32_t constant_id, uint32_t value) |
| Set specialization constant. | |
| ShaderProcessor (const std::string &shader_path) | |
| Construct processor with shader path. | |
| ShaderProcessor (ShaderConfig config) | |
| Construct processor with full configuration. | |
| void | unbind_buffer (const std::string &descriptor_name) |
| Unbind a buffer from a descriptor. | |
| ~ShaderProcessor () override | |
Public Member Functions inherited from MayaFlux::Buffers::BufferProcessor | |
| virtual ProcessingToken | get_processing_token () const |
| Gets the current processing token for this buffer. | |
| void | process (const std::shared_ptr< Buffer > &buffer) |
| Applies a computational transformation to the data in the provided buffer. | |
| virtual void | set_processing_token (ProcessingToken token) |
| Gets the preferred processing backend for this processor. | |
| virtual | ~BufferProcessor ()=default |
| Virtual destructor for proper cleanup of derived classes. | |
Protected Member Functions | |
| void | on_after_execute (Portal::Graphics::CommandBufferID cmd_id, const std::shared_ptr< VKBuffer > &buffer) override |
| Swap front/back generation index and, if requested, stage a snapshot download of the buffer just written. | |
| void | on_attach (const std::shared_ptr< Buffer > &buffer) override |
| When attached to a RelaxationGridBuffer, sets up the dispatch configuration to cover the entire grid with a single workgroup dimension along Y and Z, and a workgroup size along X that is either the default 16 or the value supplied at construction. | |
| bool | on_before_execute (Portal::Graphics::CommandBufferID cmd_id, const std::shared_ptr< VKBuffer > &buffer) override |
| Write the state_in / state_out descriptor bindings for the current front/back assignment, then evaluate the step predicate. | |
| void | on_descriptors_created () override |
| Write the state_in / state_out descriptor bindings for the current front/back assignment. | |
| void | processing_function (const std::shared_ptr< Buffer > &buffer) override |
| Write the state descriptors for the current front/back assignment, then run the normal shader processing path. | |
Protected Member Functions inherited from MayaFlux::Buffers::ComputeProcessor | |
| virtual std::array< uint32_t, 3 > | calculate_dispatch_size (const std::shared_ptr< VKBuffer > &buffer) |
| Calculate dispatch size from buffer. | |
| void | cleanup () override |
| void | initialize_descriptors (const std::shared_ptr< VKBuffer > &buffer) override |
| void | initialize_pipeline (const std::shared_ptr< VKBuffer > &buffer) override |
Protected Member Functions inherited from MayaFlux::Buffers::ShaderProcessor | |
| virtual void | on_before_compile (const std::string &shader_path) |
| Called before shader compilation. | |
| virtual void | on_before_descriptors_create () |
| Called before descriptor sets are created. | |
| virtual void | on_before_pipeline_create (Portal::Graphics::ComputePipelineID pipeline_id) |
| Called before pipeline creation. | |
| virtual void | on_pipeline_created (Portal::Graphics::ComputePipelineID pipeline_id) |
| Called after pipeline is created. | |
| virtual void | on_shader_loaded (Portal::Graphics::ShaderID shader_id) |
| Called after shader is loaded. | |
| std::optional< uint32_t > | resolve_ds_index (uint32_t set) const |
| Resolve logical descriptor set index to actual index. | |
| size_t | resolve_push_constant_size (const std::shared_ptr< VKBuffer > &buffer) const |
| Byte width of this processor's push constant block, extended to cover any fragment staged on the buffer. | |
| std::vector< uint8_t > | resolve_push_constants (const std::shared_ptr< VKBuffer > &buffer) const |
| This processor's push constant data with buffer-staged fragments overlaid at their declared offsets. | |
| virtual void | update_descriptors (const std::shared_ptr< VKBuffer > &buffer) |
Protected Member Functions inherited from MayaFlux::Buffers::VKBufferProcessor | |
| void | ensure_initialized (const std::shared_ptr< VKBuffer > &buffer) |
| void | initialize_buffer_service () |
| void | initialize_compute_service () |
Private Member Functions | |
| void | write_grid_extent_constants () |
| Size the push constant block to at least GridExtent and write the attached grid's dimensions into its leading 8 bytes. | |
| void | write_state_descriptors (const std::shared_ptr< RelaxationGridBuffer > &grid) |
| Issue direct ShaderFoundry descriptor writes for state_in and state_out against the grid's current front/back raw buffers. | |
Private Attributes | |
| std::shared_ptr< RelaxationGridBuffer > | m_grid |
| The attached RelaxationGridBuffer, cached for descriptor writes and snapshot staging. | |
| std::shared_ptr< VKBuffer > | m_snapshot_staging |
| Lazily-created, reused host-visible staging buffer for snapshot downloads. | |
| StepPredicate | m_step_predicate |
| Optional gate deciding whether a given cycle advances a generation. | |
ComputeProcessor specialization driving one generation step of a RelaxationGridBuffer per dispatch.
Pipeline and descriptor set layout creation follow the normal ShaderProcessor path via m_config.bindings ("state_in" at binding 0, "state_out" at binding 1), identical to how SDFFieldProcessor declares its "sdf_grid" binding. Because the two state buffers are raw handle pairs with no VKBuffer wrapper, the per-generation WRITE of those two descriptor bindings is issued directly via ShaderFoundry::update_descriptor_buffer in on_before_execute, bypassing ShaderProcessor::bind_buffer / m_bound_buffers entirely for these two names.
After dispatch, on_after_execute swaps which back_buffers index is considered front and, if requested via RelaxationGridBuffer::request_snapshot(), stages a device-to-host download of the newly-front state buffer using a lazily-created, processor-owned staging VKBuffer, reused across requests.
Runs on the normal buffer processing cycle. Whether a generation actually advances this cycle is decided by an optional step predicate, checked in on_before_execute after the descriptor write. Returning false there skips execute_shader entirely for that cycle: no dispatch, no swap, no snapshot check.
Definition at line 36 of file RelaxationStepProcessor.hpp.