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MayaFlux 0.2.0
Digital-First Multimedia Processing Framework
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explicit |
Construct processor with shader path.
| shader_path | Path to compute shader (.comp or .spv) |
| workgroup_x | Workgroup size X (default 256) |
Definition at line 11 of file ComputeProcessor.cpp.
References m_dispatch_config, and MayaFlux::Buffers::ShaderDispatchConfig::workgroup_x.