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MayaFlux 0.2.0
Digital-First Multimedia Processing Framework
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| void MayaFlux::Buffers::ShaderProcessor::add_binding | ( | const std::string & | descriptor_name, |
| const ShaderBinding & | binding | ||
| ) |
Add descriptor binding configuration.
| descriptor_name | Logical name |
| binding | Shader binding info |
Definition at line 262 of file ShaderProcessor.cpp.
References MayaFlux::Buffers::ShaderConfig::bindings, m_config, and m_needs_descriptor_rebuild.