MayaFlux 0.1.0
Digital-First Multimedia Processing Framework
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◆ add_binding()

void MayaFlux::Buffers::ShaderProcessor::add_binding ( const std::string &  descriptor_name,
const ShaderBinding binding 
)

Add descriptor binding configuration.

Parameters
descriptor_nameLogical name
bindingShader binding info

Definition at line 285 of file ShaderProcessor.cpp.

286{
287 m_config.bindings[descriptor_name] = binding;
289}
std::unordered_map< std::string, ShaderBinding > bindings

References MayaFlux::Buffers::ShaderProcessorConfig::bindings, m_config, and m_needs_descriptor_rebuild.