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MayaFlux 0.2.0
Digital-First Multimedia Processing Framework
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overridevirtual |
Called when this processor is attached to a buffer.
| buffer | Buffer this processor is being attached to |
Provides an opportunity for the processor to initialize buffer-specific state, allocate resources, or perform validation. With expanded processor capabilities, this method can also:
Default implementation does nothing, but derived classes should override this method to leverage the full capabilities of the expanded processor architecture.
Reimplemented from MayaFlux::Buffers::BufferProcessor.
Definition at line 73 of file ShaderProcessor.cpp.
References auto_bind_buffer(), MayaFlux::Buffers::ShaderConfig::bindings, MayaFlux::Journal::BufferProcessing, MayaFlux::Journal::Buffers, m_config, and MF_DEBUG.
Referenced by MayaFlux::Buffers::RenderProcessor::on_attach().
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