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MayaFlux 0.1.0
Digital-First Multimedia Processing Framework
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Describes how a VKBuffer binds to a shader descriptor. More...
#include <ShaderProcessor.hpp>
Collaboration diagram for MayaFlux::Buffers::ShaderBinding:Public Member Functions | |
| ShaderBinding ()=default | |
| ShaderBinding (uint32_t s, uint32_t b, vk::DescriptorType t=vk::DescriptorType::eStorageBuffer) | |
Public Attributes | |
| uint32_t | set = 0 |
| Descriptor set index. | |
| uint32_t | binding = 0 |
| Binding point within set. | |
| vk::DescriptorType | type = vk::DescriptorType::eStorageBuffer |
Describes how a VKBuffer binds to a shader descriptor.
Definition at line 12 of file ShaderProcessor.hpp.