MayaFlux 0.1.0
Digital-First Multimedia Processing Framework
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MayaFlux::Buffers::ShaderBinding Struct Reference

Describes how a VKBuffer binds to a shader descriptor. More...

#include <ShaderProcessor.hpp>

+ Collaboration diagram for MayaFlux::Buffers::ShaderBinding:

Public Member Functions

 ShaderBinding ()=default
 
 ShaderBinding (uint32_t s, uint32_t b, vk::DescriptorType t=vk::DescriptorType::eStorageBuffer)
 

Public Attributes

uint32_t set = 0
 Descriptor set index.
 
uint32_t binding = 0
 Binding point within set.
 
vk::DescriptorType type = vk::DescriptorType::eStorageBuffer
 

Detailed Description

Describes how a VKBuffer binds to a shader descriptor.

Definition at line 12 of file ShaderProcessor.hpp.


The documentation for this struct was generated from the following file: