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MayaFlux 0.1.0
Digital-First Multimedia Processing Framework
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| void MayaFlux::Buffers::ShaderProcessor::set_shader | ( | const std::string & | shader_path | ) |
Update shader path and reload.
| shader_path | New shader path |
Definition at line 195 of file ShaderProcessor.cpp.
References initialize_shader(), m_config, m_needs_pipeline_rebuild, and MayaFlux::Buffers::ShaderProcessorConfig::shader_path.
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