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MayaFlux 0.4.0
Digital-First Multimedia Processing Framework
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Whether the engine reserves set=0 for global resources.
Defaults to false. Only RenderProcessor sets this to true in its constructor. When true, resolve_ds_index() maps logical set=0 to nullopt (no user descriptor) and offsets all other sets by -1. Compute subclasses leave this false: their descriptor sets are numbered from set=0 with no engine reservation.
A future subclass that needs engine-owned sets must set this explicitly and be aware of the index offset applied by resolve_ds_index.
Definition at line 488 of file ShaderProcessor.hpp.
Referenced by MayaFlux::Buffers::RenderProcessor::RenderProcessor(), and resolve_ds_index().