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MayaFlux 0.1.0
Digital-First Multimedia Processing Framework
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| void MayaFlux::Buffers::ShaderProcessor::auto_bind_buffer | ( | const std::shared_ptr< VKBuffer > & | buffer | ) |
Auto-bind buffer based on attachment order.
| buffer | Buffer to auto-bind |
First attachment -> "input" or first binding Second attachment -> "output" or second binding Useful for simple single-buffer or input/output patterns.
Definition at line 149 of file ShaderProcessor.cpp.
References bind_buffer(), and m_auto_bind_index.
Referenced by on_attach().
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