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MayaFlux 0.1.0
Digital-First Multimedia Processing Framework
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| void MayaFlux::Buffers::ShaderProcessor::set_specialization_constant | ( | uint32_t | constant_id, |
| uint32_t | value | ||
| ) |
Set specialization constant.
| constant_id | Specialization constant ID |
| value | Value to set |
Requires pipeline recreation to take effect.
Definition at line 261 of file ShaderProcessor.cpp.
References m_config, m_needs_pipeline_rebuild, and MayaFlux::Buffers::ShaderProcessorConfig::specialization_constants.