MayaFlux 0.1.0
Digital-First Multimedia Processing Framework
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◆ set_specialization_constant()

void MayaFlux::Buffers::ShaderProcessor::set_specialization_constant ( uint32_t  constant_id,
uint32_t  value 
)

Set specialization constant.

Parameters
constant_idSpecialization constant ID
valueValue to set

Requires pipeline recreation to take effect.

Definition at line 261 of file ShaderProcessor.cpp.

262{
263 m_config.specialization_constants[constant_id] = value;
265}
std::unordered_map< uint32_t, uint32_t > specialization_constants

References m_config, m_needs_pipeline_rebuild, and MayaFlux::Buffers::ShaderProcessorConfig::specialization_constants.