MayaFlux 0.1.0
Digital-First Multimedia Processing Framework
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◆ has_binding()

bool MayaFlux::Buffers::ShaderProcessor::has_binding ( const std::string &  descriptor_name) const

Check if a descriptor binding exists.

Parameters
descriptor_nameName of the binding (e.g., "input", "output")
Returns
True if binding is configured

Definition at line 310 of file ShaderProcessor.cpp.

311{
312 return m_config.bindings.find(descriptor_name) != m_config.bindings.end();
313}
std::unordered_map< std::string, ShaderBinding > bindings

References MayaFlux::Buffers::ShaderProcessorConfig::bindings, and m_config.