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MayaFlux 0.1.0
Digital-First Multimedia Processing Framework
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| bool MayaFlux::Buffers::ShaderProcessor::has_binding | ( | const std::string & | descriptor_name | ) | const |
Check if a descriptor binding exists.
| descriptor_name | Name of the binding (e.g., "input", "output") |
Definition at line 310 of file ShaderProcessor.cpp.
References MayaFlux::Buffers::ShaderProcessorConfig::bindings, and m_config.