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MayaFlux 0.4.0
Digital-First Multimedia Processing Framework
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Resolve logical descriptor set index to actual index.
| set | Logical set index from ShaderBinding |
Handles cases where the engine reserves set 0 for global resources. If m_engine_owns_set_zero is true, logical set 0 maps to no descriptor, and logical sets are offset by +1 in the actual descriptor sets.
Definition at line 353 of file ShaderProcessor.cpp.
References m_descriptor_set_ids, and m_engine_owns_set_zero.
Referenced by MayaFlux::Buffers::RenderProcessor::bind_texture(), MayaFlux::Buffers::RenderProcessor::execute_shader(), MayaFlux::Buffers::RenderProcessor::initialize_descriptors(), and update_descriptors().
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