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MayaFlux 0.4.0
Digital-First Multimedia Processing Framework
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Definition at line 472 of file ShaderProcessor.hpp.
Referenced by add_binding(), MayaFlux::Buffers::DescriptorBindingsProcessor::bind_audio_buffer(), MayaFlux::Buffers::DescriptorBindingsProcessor::bind_host_vk_buffer(), MayaFlux::Buffers::DescriptorBindingsProcessor::bind_matrix_node(), MayaFlux::Buffers::DescriptorBindingsProcessor::bind_network(), MayaFlux::Buffers::DescriptorBindingsProcessor::bind_scalar_node(), MayaFlux::Buffers::DescriptorBindingsProcessor::bind_structured_node(), MayaFlux::Buffers::RenderProcessor::bind_texture(), MayaFlux::Buffers::DescriptorBindingsProcessor::bind_vector_node(), MayaFlux::Buffers::UVFieldProcessor::clear_texture(), MayaFlux::Buffers::DescriptorBindingsProcessor::ensure_buffer_capacity(), MayaFlux::Buffers::RenderProcessor::initialize_pipeline(), on_detach(), processing_function(), set_config(), MayaFlux::Buffers::UVFieldProcessor::set_texture(), MayaFlux::Buffers::DescriptorBindingsProcessor::unbind(), and unbind_buffer().