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MayaFlux 1.0.0
Digital-First Multimedia Processing Framework
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constexpr |
Definition at line 94 of file ShaderUtils.hpp.
Referenced by MayaFlux::Yantra::VisionGpuExecutor::build_flow_pyramid(), MayaFlux::Nodes::GpuSync::GpuComputeNode::compute_frame(), MayaFlux::Yantra::ShaderExecutionContext< InputType, OutputType >::dispatch_async(), MayaFlux::Portal::Graphics::PrimitiveMill::mill(), MayaFlux::Yantra::VisionGpuExecutor::op_connected_components(), MayaFlux::Yantra::VisionGpuExecutor::op_dense_flow(), MayaFlux::Yantra::VisionGpuExecutor::op_open_close(), MayaFlux::Yantra::VisionGpuExecutor::op_threshold_otsu(), MayaFlux::Yantra::VisionGpuExecutor::op_track_keypoints(), MayaFlux::Portal::Graphics::ShaderFoundry::release_fence(), MayaFlux::Yantra::VisionGpuExecutor::reset(), MayaFlux::Portal::Graphics::PrimitiveMill::resolve_pending(), MayaFlux::Buffers::ShaderProcessor::resolve_pending_dispatch(), MayaFlux::Yantra::VisionGpuExecutor::run(), MayaFlux::Portal::Graphics::ShaderFoundry::submit_async(), and MayaFlux::Buffers::ShaderProcessor::submit_recorded().