MayaFlux 0.1.0
Digital-First Multimedia Processing Framework
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◆ get_push_constant_data() [1/2]

std::vector< uint8_t > & MayaFlux::Buffers::ShaderProcessor::get_push_constant_data ( )
inline

Definition at line 325 of file ShaderProcessor.hpp.

325{ return m_push_constant_data; }
std::vector< uint8_t > m_push_constant_data