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MayaFlux 0.1.0
Digital-First Multimedia Processing Framework
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inlinevirtual |
Get the output buffer after compute dispatch.
Returns the buffer that was last processed (input/output depends on shader and binding configuration). Used by ComputeProcessingChain to determine where compute results ended up.
Typically the buffer passed to processing_function(), but can be overridden by subclasses if compute modifies different buffers.
Definition at line 442 of file ShaderProcessor.hpp.