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MayaFlux 0.1.0
Digital-First Multimedia Processing Framework
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| void MayaFlux::Buffers::ShaderProcessor::unbind_buffer | ( | const std::string & | descriptor_name | ) |
Unbind a buffer from a descriptor.
| descriptor_name | Logical name to unbind |
Definition at line 134 of file ShaderProcessor.cpp.
References m_bound_buffers, and m_needs_descriptor_rebuild.
Referenced by MayaFlux::Buffers::DescriptorBindingsProcessor::unbind_node().
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