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MayaFlux 0.5.0
Digital-First Multimedia Processing Framework
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Leading push constant fields every relaxation rule shader receives: grid width then height, at offset 0. More...
#include <RelaxationStepProcessor.hpp>
Collaboration diagram for MayaFlux::Buffers::RelaxationStepProcessor::GridExtent:Public Attributes | |
| uint32_t | height |
| uint32_t | width |
Leading push constant fields every relaxation rule shader receives: grid width then height, at offset 0.
Matches the convention AsmGenerator::emit_stencil_body reads for generated Stencil kernels, and which hand-written rule shaders are expected to declare as their first two push constant fields. Rule specific parameters follow at offset 8.
Definition at line 51 of file RelaxationStepProcessor.hpp.