MayaFlux 0.2.0
Digital-First Multimedia Processing Framework
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◆ update_descriptors()

void MayaFlux::Buffers::ShaderProcessor::update_descriptors ( const std::shared_ptr< VKBuffer > &  buffer)
protectedvirtual

Definition at line 346 of file ShaderProcessor.cpp.

347{
348 if (m_descriptor_set_ids.empty()) {
349 return;
350 }
351
352 auto& foundry = Portal::Graphics::get_shader_foundry();
353 auto& descriptor_bindings = buffer->get_pipeline_context().descriptor_buffer_bindings;
354
355 std::set<std::pair<uint32_t, uint32_t>> updated_pairs;
356
357 for (const auto& binding : descriptor_bindings) {
358 if (binding.set >= m_descriptor_set_ids.size()) {
360 "Descriptor set index {} out of range", binding.set);
361 continue;
362 }
363
364 foundry.update_descriptor_buffer(
365 m_descriptor_set_ids[binding.set],
366 binding.binding,
367 binding.type,
368 binding.buffer_info.buffer,
369 binding.buffer_info.offset,
370 binding.buffer_info.range);
371
372 updated_pairs.emplace(binding.set, binding.binding);
373 }
374
375 for (const auto& [descriptor_name, buffer] : m_bound_buffers) {
376 auto binding_it = m_config.bindings.find(descriptor_name);
377 if (binding_it == m_config.bindings.end()) {
378 continue;
379 }
380
381 const auto& binding = binding_it->second;
382 auto key = std::make_pair(binding.set, binding.binding);
383
384 if (updated_pairs.count(key)) {
385 continue;
386 }
387
388 if (binding.set >= m_descriptor_set_ids.size()) {
390 "Invalid descriptor set index {} for binding '{}'",
391 binding.set, descriptor_name);
392 continue;
393 }
394
395 foundry.update_descriptor_buffer(
396 m_descriptor_set_ids[binding.set],
397 binding.binding,
398 binding.type,
399 buffer->get_buffer(),
400 0,
401 buffer->get_size_bytes());
402 }
403}
#define MF_ERROR(comp, ctx,...)
#define MF_RT_ERROR(comp, ctx,...)
std::unordered_map< std::string, std::shared_ptr< VKBuffer > > m_bound_buffers
std::vector< Portal::Graphics::DescriptorSetID > m_descriptor_set_ids
@ BufferProcessing
Buffer processing (Buffers::BufferManager, processing chains)
@ Buffers
Buffers, Managers, processors and processing chains.
MAYAFLUX_API ShaderFoundry & get_shader_foundry()
Get the global shader compiler instance.
std::unordered_map< std::string, ShaderBinding > bindings

References MayaFlux::Buffers::ShaderConfig::bindings, MayaFlux::Journal::BufferProcessing, MayaFlux::Journal::Buffers, MayaFlux::Portal::Graphics::get_shader_foundry(), m_bound_buffers, m_config, m_descriptor_set_ids, MF_ERROR, and MF_RT_ERROR.

Referenced by MayaFlux::Buffers::ComputeProcessor::initialize_descriptors(), MayaFlux::Buffers::RenderProcessor::initialize_descriptors(), and processing_function().

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