MayaFlux 1.0.0
Digital-First Multimedia Processing Framework
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◆ on_descriptors_created()

void MayaFlux::Buffers::RelaxationStepProcessor::on_descriptors_created ( )
overrideprotectedvirtual

Write the state_in / state_out descriptor bindings for the current front/back assignment.

Called once after the descriptor set is created, and again after any rebuild of it.

Reimplemented from MayaFlux::Buffers::ShaderProcessor.

Definition at line 106 of file RelaxationStepProcessor.cpp.

107{
108 if (m_grid) {
110 }
111}
void write_state_descriptors(const std::shared_ptr< RelaxationGridBuffer > &grid)
Issue direct ShaderFoundry descriptor writes for state_in and state_out against the grid's current fr...
std::shared_ptr< RelaxationGridBuffer > m_grid
The attached RelaxationGridBuffer, cached for descriptor writes and snapshot reads.

References m_grid, and write_state_descriptors().

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