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MayaFlux 1.0.0
Digital-First Multimedia Processing Framework
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| using MayaFlux::Kakshya::GpuValue = typedef std::variant< float, glm::vec2, glm::vec3, glm::vec4, double, glm::dvec2, glm::dvec3, glm::dvec4, int32_t, uint32_t, uint8_t, uint16_t, glm::mat4> |
One value of any GpuDataFormat.
Alternatives follow GpuDataFormat order, so the active index is the format. Construct with the exact type; an untyped literal is ambiguous.
Definition at line 184 of file GpuDataFormat.hpp.