|
MayaFlux 0.5.0
Digital-First Multimedia Processing Framework
|
| void MayaFlux::Buffers::ShaderProcessor::set_deferred_submission | ( | bool | deferred | ) |
Submit asynchronously and resolve at the top of a later cycle.
| deferred | True to submit via submit_async, false for submit_and_wait. |
Only meaningful for children that submit their own command buffers. Children that record without submitting, such as RenderProcessor, are unaffected. Switching back to synchronous while a submission is outstanding waits for and releases it first.
Definition at line 475 of file ShaderProcessor.cpp.
References is_dispatch_pending(), m_deferred_submission, and resolve_pending_dispatch().
Here is the call graph for this function: