MayaFlux 0.2.0
Digital-First Multimedia Processing Framework
Loading...
Searching...
No Matches

◆ get_binding_names()

std::vector< std::string > MayaFlux::Buffers::ShaderProcessor::get_binding_names ( ) const

Get all configured descriptor names.

Returns
Vector of binding names

Useful for introspection: which buffers does this shader expect?

Definition at line 292 of file ShaderProcessor.cpp.

293{
294 std::vector<std::string> names;
295 names.reserve(m_config.bindings.size());
296 for (const auto& [name, _] : m_config.bindings) {
297 names.push_back(name);
298 }
299 return names;
300}
std::unordered_map< std::string, ShaderBinding > bindings

References MayaFlux::Buffers::ShaderConfig::bindings, and m_config.