MayaFlux 0.1.0
Digital-First Multimedia Processing Framework
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◆ get_binding_names()

std::vector< std::string > MayaFlux::Buffers::ShaderProcessor::get_binding_names ( ) const

Get all configured descriptor names.

Returns
Vector of binding names

Useful for introspection: which buffers does this shader expect?

Definition at line 315 of file ShaderProcessor.cpp.

316{
317 std::vector<std::string> names;
318 names.reserve(m_config.bindings.size());
319 for (const auto& [name, _] : m_config.bindings) {
320 names.push_back(name);
321 }
322 return names;
323}
std::unordered_map< std::string, ShaderBinding > bindings

References MayaFlux::Buffers::ShaderProcessorConfig::bindings, and m_config.