MayaFlux 0.4.0
Digital-First Multimedia Processing Framework
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◆ get_binding_names()

std::vector< std::string > MayaFlux::Buffers::ShaderProcessor::get_binding_names ( ) const

Get all configured descriptor names.

Returns
Vector of binding names

Useful for introspection: which buffers does this shader expect?

Definition at line 299 of file ShaderProcessor.cpp.

300{
301 std::vector<std::string> names;
302 names.reserve(m_config.bindings.size());
303 for (const auto& [name, _] : m_config.bindings) {
304 names.push_back(name);
305 }
306 return names;
307}
std::unordered_map< std::string, ShaderBinding > bindings

References MayaFlux::Buffers::ShaderConfig::bindings, and m_config.