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MayaFlux 0.1.0
Digital-First Multimedia Processing Framework
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| std::vector< std::string > MayaFlux::Buffers::ShaderProcessor::get_binding_names | ( | ) | const |
Get all configured descriptor names.
Useful for introspection: which buffers does this shader expect?
Definition at line 315 of file ShaderProcessor.cpp.
References MayaFlux::Buffers::ShaderProcessorConfig::bindings, and m_config.