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MayaFlux 0.2.0
Digital-First Multimedia Processing Framework
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Abstract base class for shader-based buffer processing. More...
#include <ShaderProcessor.hpp>
Inheritance diagram for MayaFlux::Buffers::ShaderProcessor:
Collaboration diagram for MayaFlux::Buffers::ShaderProcessor:Public Types | |
| enum class | BufferUsageHint : uint8_t { NONE = 0 , INPUT_READ = 1 << 0 , OUTPUT_WRITE = 1 << 1 , BIDIRECTIONAL = INPUT_READ | OUTPUT_WRITE } |
| Get buffer usage characteristics needed for safe data flow. More... | |
Public Member Functions | |
| ShaderProcessor (const std::string &shader_path) | |
| Construct processor with shader path. | |
| ShaderProcessor (ShaderConfig config) | |
| Construct processor with full configuration. | |
| ~ShaderProcessor () override | |
| void | processing_function (const std::shared_ptr< Buffer > &buffer) override |
| The core processing function that must be implemented by derived classes. | |
| void | on_attach (const std::shared_ptr< Buffer > &buffer) override |
| Called when this processor is attached to a buffer. | |
| void | on_detach (const std::shared_ptr< Buffer > &buffer) override |
| Called when this processor is detached from a buffer. | |
| bool | is_compatible_with (const std::shared_ptr< Buffer > &buffer) const override |
| Checks if this processor can handle the specified buffer type. | |
| void | bind_buffer (const std::string &descriptor_name, const std::shared_ptr< VKBuffer > &buffer) |
| Bind a VKBuffer to a named shader descriptor. | |
| void | unbind_buffer (const std::string &descriptor_name) |
| Unbind a buffer from a descriptor. | |
| std::shared_ptr< VKBuffer > | get_bound_buffer (const std::string &descriptor_name) const |
| Get bound buffer for a descriptor name. | |
| void | auto_bind_buffer (const std::shared_ptr< VKBuffer > &buffer) |
| Auto-bind buffer based on attachment order. | |
| bool | hot_reload_shader () |
| Hot-reload shader from ShaderFoundry. | |
| void | set_shader (const std::string &shader_path) |
| Update shader path and reload. | |
| const std::string & | get_shader_path () const |
| Get current shader path. | |
| void | set_push_constant_size (size_t size) |
| Set push constant size. | |
| template<typename T > | |
| void | set_push_constant_size () |
| Set push constant size from type. | |
| template<typename T > | |
| void | set_push_constant_data (const T &data) |
| Update push constant data (type-safe) | |
| void | set_push_constant_data_raw (const void *data, size_t size) |
| Update push constant data (raw bytes) | |
| const std::vector< uint8_t > & | get_push_constant_data () const |
| Get current push constant data. | |
| std::vector< uint8_t > & | get_push_constant_data () |
| void | set_specialization_constant (uint32_t constant_id, uint32_t value) |
| Set specialization constant. | |
| void | clear_specialization_constants () |
| Clear all specialization constants. | |
| void | set_config (const ShaderConfig &config) |
| Update entire configuration. | |
| const ShaderConfig & | get_config () const |
| Get current configuration. | |
| void | add_binding (const std::string &descriptor_name, const ShaderBinding &binding) |
| Add descriptor binding configuration. | |
| virtual BufferUsageHint | get_buffer_usage_hint (const std::string &descriptor_name) const |
| Get buffer usage hint for a descriptor. | |
| virtual bool | is_in_place_operation (const std::string &descriptor_name) const |
| Check if shader modifies a specific buffer in-place. | |
| bool | has_binding (const std::string &descriptor_name) const |
| Check if a descriptor binding exists. | |
| std::vector< std::string > | get_binding_names () const |
| Get all configured descriptor names. | |
| bool | are_bindings_complete () const |
| Check if all required bindings are satisfied. | |
| bool | is_shader_loaded () const |
| Check if shader is loaded. | |
| bool | are_descriptors_ready () const |
| Check if descriptors are initialized. | |
| size_t | get_bound_buffer_count () const |
| Get number of bound buffers. | |
| virtual std::shared_ptr< VKBuffer > | get_output_buffer () const |
| Get the output buffer after compute dispatch. | |
| virtual bool | has_executed () const |
| Check if compute has been executed at least once. | |
Public Member Functions inherited from MayaFlux::Buffers::BufferProcessor | |
| virtual | ~BufferProcessor ()=default |
| Virtual destructor for proper cleanup of derived classes. | |
| void | process (const std::shared_ptr< Buffer > &buffer) |
| Applies a computational transformation to the data in the provided buffer. | |
| virtual void | set_processing_token (ProcessingToken token) |
| Gets the preferred processing backend for this processor. | |
| virtual ProcessingToken | get_processing_token () const |
| Gets the current processing token for this buffer. | |
Protected Member Functions | |
| virtual void | on_before_compile (const std::string &shader_path) |
| Called before shader compilation. | |
| virtual void | on_shader_loaded (Portal::Graphics::ShaderID shader_id) |
| Called after shader is loaded. | |
| virtual void | on_before_pipeline_create (Portal::Graphics::ComputePipelineID pipeline_id) |
| Called before pipeline creation. | |
| virtual void | on_pipeline_created (Portal::Graphics::ComputePipelineID pipeline_id) |
| Called after pipeline is created. | |
| virtual void | on_before_descriptors_create () |
| Called before descriptor sets are created. | |
| virtual void | on_descriptors_created () |
| Called after descriptor sets are created. | |
| virtual bool | on_before_execute (Portal::Graphics::CommandBufferID cmd_id, const std::shared_ptr< VKBuffer > &buffer) |
| Called before each process callback. | |
| virtual void | on_after_execute (Portal::Graphics::CommandBufferID cmd_id, const std::shared_ptr< VKBuffer > &buffer) |
| Called after each process callback. | |
| virtual void | initialize_pipeline (const std::shared_ptr< VKBuffer > &buffer)=0 |
| virtual void | initialize_descriptors (const std::shared_ptr< VKBuffer > &buffer)=0 |
| virtual void | execute_shader (const std::shared_ptr< VKBuffer > &buffer)=0 |
| virtual void | update_descriptors (const std::shared_ptr< VKBuffer > &buffer) |
| virtual void | cleanup () |
Protected Member Functions inherited from MayaFlux::Buffers::VKBufferProcessor | |
| void | initialize_buffer_service () |
| void | initialize_compute_service () |
Protected Attributes | |
| ShaderConfig | m_config |
| Portal::Graphics::ShaderID | m_shader_id = Portal::Graphics::INVALID_SHADER |
| std::vector< Portal::Graphics::DescriptorSetID > | m_descriptor_set_ids |
| Portal::Graphics::CommandBufferID | m_last_command_buffer = Portal::Graphics::INVALID_COMMAND_BUFFER |
| std::unordered_map< std::string, std::shared_ptr< VKBuffer > > | m_bound_buffers |
| std::shared_ptr< VKBuffer > | m_last_processed_buffer |
| std::vector< uint8_t > | m_push_constant_data |
| bool | m_initialized {} |
| bool | m_needs_pipeline_rebuild = true |
| bool | m_needs_descriptor_rebuild = true |
| size_t | m_auto_bind_index {} |
Protected Attributes inherited from MayaFlux::Buffers::VKBufferProcessor | |
| Registry::Service::BufferService * | m_buffer_service = nullptr |
| Registry::Service::ComputeService * | m_compute_service = nullptr |
Protected Attributes inherited from MayaFlux::Buffers::BufferProcessor | |
| ProcessingToken | m_processing_token { ProcessingToken::AUDIO_BACKEND } |
Private Member Functions | |
| void | initialize_shader () |
Abstract base class for shader-based buffer processing.
ShaderProcessor provides the foundational infrastructure for managing shader resources, descriptor sets, and buffer bindings. It is designed to be stage-agnostic, serving as the common parent for specialized processors like ComputeProcessor and RenderProcessor.
Core Responsibilities:
It does NOT define specific pipeline creation or execution logic (e.g., dispatch vs draw), leaving those details to derived classes (ComputeProcessor, RenderProcessor).
Quality-of-life features:
Design Philosophy:
Integration:
ComputeProcessor (Compute Pipelines)RenderProcessor (Graphics Pipelines)NodeBindingsProcessor (Node-driven parameters)Usage (via derived classes): // Compute example auto compute = std::make_shared<ComputeProcessor>("shaders/kernel.comp"); compute->bind_buffer("data", buffer);
// Graphics example auto render = std::make_shared<RenderProcessor>(config); render->bind_buffer("vertices", vertex_buffer);
Definition at line 90 of file ShaderProcessor.hpp.