MayaFlux 0.1.0
Digital-First Multimedia Processing Framework
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◆ get_bound_buffer()

std::shared_ptr< VKBuffer > MayaFlux::Buffers::ShaderProcessor::get_bound_buffer ( const std::string &  descriptor_name) const

Get bound buffer for a descriptor name.

Parameters
descriptor_nameLogical name
Returns
Bound buffer, or nullptr if not bound

Definition at line 143 of file ShaderProcessor.cpp.

144{
145 auto it = m_bound_buffers.find(descriptor_name);
146 return it != m_bound_buffers.end() ? it->second : nullptr;
147}
std::unordered_map< std::string, std::shared_ptr< VKBuffer > > m_bound_buffers

References m_bound_buffers.