MayaFlux 0.5.0
Digital-First Multimedia Processing Framework
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MayaFlux::Buffers::RelaxationEmitProcessor Class Reference

ComputeProcessor that reads the current front generation's raw state buffer from a RelaxationGridBuffer and writes vertex data directly into the owning VKBuffer's own storage (Usage::VERTEX). More...

#include <RelaxationEmitProcessor.hpp>

+ Inheritance diagram for MayaFlux::Buffers::RelaxationEmitProcessor:
+ Collaboration diagram for MayaFlux::Buffers::RelaxationEmitProcessor:

Classes

struct  EmitParams
 Push constant block for the packed-vertex emit shader. More...
 

Public Member Functions

 RelaxationEmitProcessor (const Portal::Graphics::ShaderSpec &spec)
 Construct an emit processor from a generated ShaderSpec.
 
 RelaxationEmitProcessor (const std::string &shader_path, uint32_t workgroup_x=16)
 Construct an emit processor for the given shader file.
 
void set_extent (float extent)
 Set the NDC half-span the grid occupies.
 
void set_point_size (float size)
 Set the per-point size written to the vertex scalar field.
 
- Public Member Functions inherited from MayaFlux::Buffers::ComputeProcessor
 ComputeProcessor (const Portal::Graphics::ShaderSpec &spec)
 Construct processor from a generated ShaderSpec.
 
 ComputeProcessor (const std::string &shader_path, uint32_t workgroup_x=256)
 Construct processor with shader path.
 
const ShaderDispatchConfigget_dispatch_config () const
 Get current dispatch configuration.
 
bool is_pipeline_ready () const
 Check if pipeline is created.
 
void set_custom_dispatch (std::function< std::array< uint32_t, 3 >(const std::shared_ptr< VKBuffer > &)> calculator)
 Set custom dispatch calculator.
 
void set_dispatch_mode (ShaderDispatchConfig::DispatchMode mode)
 Set dispatch mode.
 
void set_manual_dispatch (uint32_t x, uint32_t y=1, uint32_t z=1)
 Set manual dispatch group counts.
 
void set_workgroup_size (uint32_t x, uint32_t y=1, uint32_t z=1)
 Set workgroup size (should match shader local_size)
 
- Public Member Functions inherited from MayaFlux::Buffers::ShaderProcessor
void add_binding (const std::string &descriptor_name, const ShaderBinding &binding)
 Add descriptor binding configuration.
 
bool are_bindings_complete () const
 Check if all required bindings are satisfied.
 
bool are_descriptors_ready () const
 Check if descriptors are initialized.
 
void auto_bind_buffer (const std::shared_ptr< VKBuffer > &buffer)
 Auto-bind buffer based on attachment order.
 
void bind_buffer (const std::string &descriptor_name, const std::shared_ptr< VKBuffer > &buffer)
 Bind a VKBuffer to a named shader descriptor.
 
void clear_specialization_constants ()
 Clear all specialization constants.
 
std::vector< std::string > get_binding_names () const
 Get all configured descriptor names.
 
std::shared_ptr< VKBufferget_bound_buffer (const std::string &descriptor_name) const
 Get bound buffer for a descriptor name.
 
size_t get_bound_buffer_count () const
 Get number of bound buffers.
 
virtual BufferUsageHint get_buffer_usage_hint (const std::string &descriptor_name) const
 Get buffer usage hint for a descriptor.
 
const ShaderConfigget_config () const
 Get current configuration.
 
virtual std::shared_ptr< VKBufferget_output_buffer () const
 Get the output buffer after compute dispatch.
 
std::vector< uint8_t > & get_push_constant_data ()
 
const std::vector< uint8_t > & get_push_constant_data () const
 Get current push constant data.
 
const std::string & get_shader_path () const
 Get current shader path.
 
bool has_binding (const std::string &descriptor_name) const
 Check if a descriptor binding exists.
 
virtual bool has_executed () const
 Check if compute has been executed at least once.
 
bool hot_reload_shader ()
 Hot-reload shader from ShaderFoundry.
 
bool is_compatible_with (const std::shared_ptr< Buffer > &buffer) const override
 Checks if this processor can handle the specified buffer type.
 
virtual bool is_in_place_operation (const std::string &descriptor_name) const
 Check if shader modifies a specific buffer in-place.
 
bool is_shader_loaded () const
 Check if shader is loaded.
 
void on_attach (const std::shared_ptr< Buffer > &buffer) override
 Called when this processor is attached to a buffer.
 
void on_detach (const std::shared_ptr< Buffer > &buffer) override
 Called when this processor is detached from a buffer.
 
void processing_function (const std::shared_ptr< Buffer > &buffer) override
 The core processing function that must be implemented by derived classes.
 
void set_config (const ShaderConfig &config)
 Update entire configuration.
 
template<typename T >
void set_push_constant_data (const T &data)
 Update push constant data (type-safe)
 
virtual void set_push_constant_data_raw (const void *data, size_t size)
 Update push constant data (raw bytes)
 
template<typename T >
void set_push_constant_size ()
 Set push constant size from type.
 
void set_push_constant_size (size_t size)
 Set push constant size.
 
void set_shader (const std::string &shader_path)
 Update shader path and reload.
 
void set_specialization_constant (uint32_t constant_id, uint32_t value)
 Set specialization constant.
 
 ShaderProcessor (const std::string &shader_path)
 Construct processor with shader path.
 
 ShaderProcessor (ShaderConfig config)
 Construct processor with full configuration.
 
void unbind_buffer (const std::string &descriptor_name)
 Unbind a buffer from a descriptor.
 
 ~ShaderProcessor () override
 
- Public Member Functions inherited from MayaFlux::Buffers::BufferProcessor
virtual ProcessingToken get_processing_token () const
 Gets the current processing token for this buffer.
 
void process (const std::shared_ptr< Buffer > &buffer)
 Applies a computational transformation to the data in the provided buffer.
 
virtual void set_processing_token (ProcessingToken token)
 Gets the preferred processing backend for this processor.
 
virtual ~BufferProcessor ()=default
 Virtual destructor for proper cleanup of derived classes.
 

Protected Member Functions

void on_attach (const std::shared_ptr< Buffer > &buffer) override
 When attached to a RelaxationGridBuffer, sets up the dispatch configuration to cover the entire grid with a single workgroup dimension along Y and Z, and a workgroup size along X that is either the default 16 or the value supplied at construction.
 
bool on_before_execute (Portal::Graphics::CommandBufferID cmd_id, const std::shared_ptr< VKBuffer > &buffer) override
 Write the cell_state and vertices descriptor bindings for this cycle's dispatch.
 
void processing_function (const std::shared_ptr< Buffer > &buffer) override
 Write the cell_state and vertices descriptors for the grid's current front generation, then run the normal shader processing path.
 
- Protected Member Functions inherited from MayaFlux::Buffers::ComputeProcessor
virtual std::array< uint32_t, 3 > calculate_dispatch_size (const std::shared_ptr< VKBuffer > &buffer)
 Calculate dispatch size from buffer.
 
void cleanup () override
 
void initialize_descriptors (const std::shared_ptr< VKBuffer > &buffer) override
 
void initialize_pipeline (const std::shared_ptr< VKBuffer > &buffer) override
 
- Protected Member Functions inherited from MayaFlux::Buffers::ShaderProcessor
virtual void on_after_execute (Portal::Graphics::CommandBufferID cmd_id, const std::shared_ptr< VKBuffer > &buffer)
 Called after each process callback.
 
virtual void on_before_compile (const std::string &shader_path)
 Called before shader compilation.
 
virtual void on_before_descriptors_create ()
 Called before descriptor sets are created.
 
virtual void on_before_pipeline_create (Portal::Graphics::ComputePipelineID pipeline_id)
 Called before pipeline creation.
 
virtual void on_descriptors_created ()
 Called after descriptor sets are created.
 
virtual void on_pipeline_created (Portal::Graphics::ComputePipelineID pipeline_id)
 Called after pipeline is created.
 
virtual void on_shader_loaded (Portal::Graphics::ShaderID shader_id)
 Called after shader is loaded.
 
std::optional< uint32_t > resolve_ds_index (uint32_t set) const
 Resolve logical descriptor set index to actual index.
 
size_t resolve_push_constant_size (const std::shared_ptr< VKBuffer > &buffer) const
 Byte width of this processor's push constant block, extended to cover any fragment staged on the buffer.
 
std::vector< uint8_t > resolve_push_constants (const std::shared_ptr< VKBuffer > &buffer) const
 This processor's push constant data with buffer-staged fragments overlaid at their declared offsets.
 
virtual void update_descriptors (const std::shared_ptr< VKBuffer > &buffer)
 
- Protected Member Functions inherited from MayaFlux::Buffers::VKBufferProcessor
void ensure_initialized (const std::shared_ptr< VKBuffer > &buffer)
 
void initialize_buffer_service ()
 
void initialize_compute_service ()
 

Private Member Functions

void write_emit_constants ()
 Size the push constant block to EmitParams and upload the current parameters.
 

Private Attributes

std::shared_ptr< RelaxationGridBufferm_grid
 
EmitParams m_params {}
 

Additional Inherited Members

- Public Types inherited from MayaFlux::Buffers::ShaderProcessor
enum class  BufferUsageHint : uint8_t { NONE = 0 , INPUT_READ = 1 << 0 , OUTPUT_WRITE = 1 << 1 , BIDIRECTIONAL = INPUT_READ | OUTPUT_WRITE }
 Get buffer usage characteristics needed for safe data flow. More...
 
- Protected Attributes inherited from MayaFlux::Buffers::ShaderProcessor
size_t m_auto_bind_index {}
 
std::unordered_map< std::string, std::shared_ptr< VKBuffer > > m_bound_buffers
 
ShaderConfig m_config
 
std::vector< Portal::Graphics::DescriptorSetIDm_descriptor_set_ids
 
bool m_engine_owns_set_zero {}
 Whether the engine reserves set=0 for global resources.
 
bool m_initialized {}
 
Portal::Graphics::CommandBufferID m_last_command_buffer = Portal::Graphics::INVALID_COMMAND_BUFFER
 
std::shared_ptr< VKBufferm_last_processed_buffer
 
bool m_needs_descriptor_rebuild = true
 
bool m_needs_pipeline_rebuild = true
 
std::vector< uint8_t > m_push_constant_data
 
Portal::Graphics::ShaderID m_shader_id = Portal::Graphics::INVALID_SHADER
 
- Protected Attributes inherited from MayaFlux::Buffers::VKBufferProcessor
Registry::Service::BufferServicem_buffer_service = nullptr
 
Registry::Service::ComputeServicem_compute_service = nullptr
 
- Protected Attributes inherited from MayaFlux::Buffers::BufferProcessor
ProcessingToken m_processing_token { ProcessingToken::AUDIO_BACKEND }
 

Detailed Description

ComputeProcessor that reads the current front generation's raw state buffer from a RelaxationGridBuffer and writes vertex data directly into the owning VKBuffer's own storage (Usage::VERTEX).

Mirrors SDFMeshProcessor's role in ComputeMeshBuffer: dispatches into the attached buffer itself, bypassing all CPU readback. The "cell_state" binding is written directly via ShaderFoundry::update_descriptor_buffer against the grid's raw front-generation handle, since that buffer has no VKBuffer wrapper. The "vertices" binding targets the attached buffer's own vk::Buffer and is written the same way, for symmetry and to avoid mixing bind_buffer with direct descriptor writes within one processor.

Runs as a flat processor after RelaxationStepProcessor in the chain, so each cycle emits vertices from whichever generation the step just finished producing.

Definition at line 27 of file RelaxationEmitProcessor.hpp.


The documentation for this class was generated from the following files: