MayaFlux 0.5.0
Digital-First Multimedia Processing Framework
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◆ on_dispatch_complete()

void MayaFlux::Buffers::ShaderProcessor::on_dispatch_complete ( const std::shared_ptr< VKBuffer > &  buffer)
protectedvirtual

Called once when an asynchronous submission is observed complete.

Parameters
bufferBuffer processed by the completed submission.

The correct place for device-to-host readback under deferred submission, since on_after_execute runs at record time, before the GPU has executed anything. Never invoked under synchronous submission, where submit_and_wait already precedes the return.

Definition at line 619 of file ShaderProcessor.cpp.

619{ }

Referenced by resolve_pending_dispatch().

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