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MayaFlux 0.5.0
Digital-First Multimedia Processing Framework
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explicit |
Construct an emit processor for the given shader file.
| shader_path | Path to the compute shader that reads cell_state and writes vertices. |
| workgroup_x | Local workgroup size along X, forwarded to ComputeProcessor. |
Definition at line 6 of file RelaxationEmitProcessor.cpp.
References MayaFlux::Buffers::ShaderConfig::bindings, and MayaFlux::Buffers::ShaderProcessor::m_config.