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MayaFlux 0.5.0
Digital-First Multimedia Processing Framework
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explicit |
Construct an emit processor from a generated ShaderSpec.
| spec | ShaderSpec implementing the state-to-vertex mapping, typically an Elementwise spec built from a factory such as the binary/scalar-ramp/rgba emit shaders. |
Definition at line 13 of file RelaxationEmitProcessor.cpp.
References MayaFlux::Buffers::ShaderConfig::bindings, and MayaFlux::Buffers::ShaderProcessor::m_config.