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MayaFlux 0.5.0
Digital-First Multimedia Processing Framework
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Counts how many particles each survivor swallowed this cycle. More...
#include <MutationClaimProcessor.hpp>
Inheritance diagram for MayaFlux::Buffers::ClaimAccumulateProcessor:
Collaboration diagram for MayaFlux::Buffers::ClaimAccumulateProcessor:Classes | |
| struct | Params |
Public Member Functions | |
| ClaimAccumulateProcessor (const MutationConfig &config, Nodes::Network::PhysicsOperator *physics_op, uint32_t live_count=0, const std::shared_ptr< Nodes::Network::GpuFieldOperator > &particle_op=nullptr, bool transfer_on_claim=false) | |
Public Member Functions inherited from MayaFlux::Buffers::NetworkStateFieldProcessor | |
| const std::shared_ptr< NetworkGeometryBuffer > & | get_network_buffer () const |
| The attached buffer, or null if attachment failed validation. | |
Public Member Functions inherited from MayaFlux::Buffers::ComputeProcessor | |
| ComputeProcessor (const Portal::Graphics::ShaderSpec &spec) | |
| Construct processor from a generated ShaderSpec. | |
| ComputeProcessor (const std::string &shader_path, uint32_t workgroup_x=256) | |
| Construct processor with shader path. | |
| const ShaderDispatchConfig & | get_dispatch_config () const |
| Get current dispatch configuration. | |
| uint32_t | get_iteration_count () const |
| Dispatches recorded per execute cycle. | |
| bool | is_pipeline_ready () const |
| Check if pipeline is created. | |
| void | set_custom_dispatch (std::function< std::array< uint32_t, 3 >(const std::shared_ptr< VKBuffer > &)> calculator) |
| Set custom dispatch calculator. | |
| void | set_dispatch_mode (ShaderDispatchConfig::DispatchMode mode) |
| Set dispatch mode. | |
| void | set_iteration_count (uint32_t count) |
| Set how many dispatches are recorded per execute cycle. | |
| void | set_manual_dispatch (uint32_t x, uint32_t y=1, uint32_t z=1) |
| Set manual dispatch group counts. | |
| void | set_workgroup_size (uint32_t x, uint32_t y=1, uint32_t z=1) |
| Set workgroup size (should match shader local_size) | |
Public Member Functions inherited from MayaFlux::Buffers::ShaderProcessor | |
| void | add_binding (const std::string &descriptor_name, const ShaderBinding &binding) |
| Add descriptor binding configuration. | |
| bool | are_bindings_complete () const |
| Check if all required bindings are satisfied. | |
| bool | are_descriptors_ready () const |
| Check if descriptors are initialized. | |
| void | auto_bind_buffer (const std::shared_ptr< VKBuffer > &buffer) |
| Auto-bind buffer based on attachment order. | |
| void | bind_buffer (const std::string &descriptor_name, const std::shared_ptr< VKBuffer > &buffer) |
| Bind a VKBuffer to a named shader descriptor. | |
| void | clear_specialization_constants () |
| Clear all specialization constants. | |
| template<typename T > | |
| bool | download_bound (const std::string &descriptor_name, std::vector< T > &data) const |
| bool | download_bound (const std::string &descriptor_name, void *data, size_t size, const std::shared_ptr< VKBuffer > &staging=nullptr) const |
| Download the buffer currently bound to a named descriptor. | |
| void | feed (const std::string &name, FeedSource source) |
| Supply a shader input from a callable, resolved by name. | |
| void | feed (const std::string &name, FeedSource source, uint32_t offset, size_t size=sizeof(float)) |
| Supply a push constant from a callable at an explicit offset. | |
| std::vector< std::string > | get_binding_names () const |
| Get all configured descriptor names. | |
| std::shared_ptr< VKBuffer > | get_bound_buffer (const std::string &descriptor_name) const |
| Get bound buffer for a descriptor name. | |
| size_t | get_bound_buffer_count () const |
| Get number of bound buffers. | |
| virtual BufferUsageHint | get_buffer_usage_hint (const std::string &descriptor_name) const |
| Get buffer usage hint for a descriptor. | |
| const ShaderConfig & | get_config () const |
| Get current configuration. | |
| std::vector< std::string > | get_feed_names () const |
| Names of every registered feed. | |
| virtual std::shared_ptr< VKBuffer > | get_output_buffer () const |
| Get the output buffer after compute dispatch. | |
| std::vector< uint8_t > & | get_push_constant_data () |
| const std::vector< uint8_t > & | get_push_constant_data () const |
| Get current push constant data. | |
| const std::string & | get_shader_path () const |
| Get current shader path. | |
| bool | has_binding (const std::string &descriptor_name) const |
| Check if a descriptor binding exists. | |
| virtual bool | has_executed () const |
| Check if compute has been executed at least once. | |
| bool | has_feed (const std::string &name) const |
| Whether a feed of this name is registered. | |
| bool | hot_reload_shader () |
| Hot-reload shader from ShaderFoundry. | |
| bool | is_compatible_with (const std::shared_ptr< Buffer > &buffer) const override |
| Checks if this processor can handle the specified buffer type. | |
| bool | is_deferred_submission () const |
| Whether this processor submits asynchronously. | |
| bool | is_dispatch_pending () const |
| True while an asynchronous submission is outstanding. | |
| virtual bool | is_in_place_operation (const std::string &descriptor_name) const |
| Check if shader modifies a specific buffer in-place. | |
| bool | is_shader_loaded () const |
| Check if shader is loaded. | |
| void | on_attach (const std::shared_ptr< Buffer > &buffer) override |
| Called when this processor is attached to a buffer. | |
| void | on_detach (const std::shared_ptr< Buffer > &buffer) override |
| Called when this processor is detached from a buffer. | |
| void | processing_function (const std::shared_ptr< Buffer > &buffer) override |
| The core processing function that must be implemented by derived classes. | |
| void | remove_feed (const std::string &name) |
| Remove a feed. | |
| bool | resolve_pending_dispatch (bool block) |
| Resolve an outstanding asynchronous submission. | |
| void | set_config (const ShaderConfig &config) |
| Update entire configuration. | |
| void | set_deferred_submission (bool deferred) |
| Submit asynchronously and resolve at the top of a later cycle. | |
| template<typename T > | |
| void | set_push_constant_data (const T &data) |
| Update push constant data (type-safe) | |
| virtual void | set_push_constant_data_raw (const void *data, size_t size) |
| Update push constant data (raw bytes) | |
| template<typename T > | |
| void | set_push_constant_size () |
| Set push constant size from type. | |
| void | set_push_constant_size (size_t size) |
| Set push constant size. | |
| void | set_shader (const std::string &shader_path) |
| Update shader path and reload. | |
| void | set_specialization_constant (uint32_t constant_id, uint32_t value) |
| Set specialization constant. | |
| ShaderProcessor (const std::string &shader_path) | |
| Construct processor with shader path. | |
| ShaderProcessor (ShaderConfig config) | |
| Construct processor with full configuration. | |
| void | unbind_buffer (const std::string &descriptor_name) |
| Unbind a buffer from a descriptor. | |
| ~ShaderProcessor () override | |
Public Member Functions inherited from MayaFlux::Buffers::BufferProcessor | |
| virtual ProcessingToken | get_processing_token () const |
| Gets the current processing token for this buffer. | |
| void | process (const std::shared_ptr< Buffer > &buffer) |
| Applies a computational transformation to the data in the provided buffer. | |
| virtual void | set_processing_token (ProcessingToken token) |
| Gets the preferred processing backend for this processor. | |
| virtual | ~BufferProcessor ()=default |
| Virtual destructor for proper cleanup of derived classes. | |
Protected Member Functions | |
| void | on_buffer_ready () override |
| Hook for subclass setup, called at the end of on_attach. | |
| void | processing_function (const std::shared_ptr< Buffer > &buffer) override |
| Dispatch as usual, then conditionally read back the result. | |
Protected Member Functions inherited from MayaFlux::Buffers::NetworkStateFieldProcessor | |
| template<typename T > | |
| void | dispatch_one_thread_per (uint32_t element_count, const T ¶ms) |
| Configure manual dispatch for one thread per element, and stage the given push constant data. | |
| template<typename F > | |
| bool | guard_and_resync (Portal::Graphics::CommandBufferID cmd_id, const std::shared_ptr< VKBuffer > &buffer, uint64_t current_revision, uint64_t &built_revision, F &&reload) |
| Base on_before_execute guard, then a revision-gated tuning reload. | |
| NetworkStateFieldProcessor (std::vector< FieldBinding > bindings, const Portal::Graphics::ShaderSpec &spec) | |
| Construct from a generated ShaderSpec. | |
| void | on_attach (const std::shared_ptr< Buffer > &buffer) override |
| Cache and validate the buffer, then call on_buffer_ready. | |
| bool | on_before_execute (Portal::Graphics::CommandBufferID cmd_id, const std::shared_ptr< VKBuffer > &buffer) override |
| Reject buffers that are not the validated NetworkGeometryBuffer. | |
| void | on_descriptors_created () override |
| Write every binding in the table for the current buffer state. | |
| void | processing_function (const std::shared_ptr< Buffer > &buffer) override |
| Rewrite field descriptors, then run the shader. | |
Protected Member Functions inherited from MayaFlux::Buffers::ComputeProcessor | |
| virtual std::array< uint32_t, 3 > | calculate_dispatch_size (const std::shared_ptr< VKBuffer > &buffer) |
| Calculate dispatch size from buffer. | |
| void | cleanup () override |
| void | initialize_descriptors (const std::shared_ptr< VKBuffer > &buffer) override |
| void | initialize_pipeline (const std::shared_ptr< VKBuffer > &buffer) override |
| virtual bool | on_iteration (Portal::Graphics::CommandBufferID cmd_id, const std::shared_ptr< VKBuffer > &buffer, uint32_t index) |
| Called before each iteration's push constants and dispatch. | |
| virtual void | on_iteration_barrier (Portal::Graphics::CommandBufferID cmd_id, const std::shared_ptr< VKBuffer > &buffer, uint32_t index) |
| Called after each iteration except the last. | |
Protected Member Functions inherited from MayaFlux::Buffers::ShaderProcessor | |
| virtual void | on_after_execute (Portal::Graphics::CommandBufferID cmd_id, const std::shared_ptr< VKBuffer > &buffer) |
| Called after each process callback. | |
| virtual void | on_before_compile (const std::string &shader_path) |
| Called before shader compilation. | |
| virtual void | on_before_descriptors_create () |
| Called before descriptor sets are created. | |
| virtual void | on_before_pipeline_create (Portal::Graphics::ComputePipelineID pipeline_id) |
| Called before pipeline creation. | |
| virtual void | on_dispatch_complete (const std::shared_ptr< VKBuffer > &buffer) |
| Called once when an asynchronous submission is observed complete. | |
| virtual void | on_pipeline_created (Portal::Graphics::ComputePipelineID pipeline_id) |
| Called after pipeline is created. | |
| virtual void | on_shader_loaded (Portal::Graphics::ShaderID shader_id) |
| Called after shader is loaded. | |
| void | pump_feeds () |
| Pull every feed and write its result. | |
| std::optional< uint32_t > | resolve_ds_index (uint32_t set) const |
| Resolve logical descriptor set index to actual index. | |
| size_t | resolve_push_constant_size (const std::shared_ptr< VKBuffer > &buffer) const |
| Byte width of this processor's push constant block, extended to cover any fragment staged on the buffer. | |
| std::vector< uint8_t > | resolve_push_constants (const std::shared_ptr< VKBuffer > &buffer) const |
| This processor's push constant data with buffer-staged fragments overlaid at their declared offsets. | |
| void | submit_recorded (Portal::Graphics::CommandBufferID cmd_id, const std::shared_ptr< VKBuffer > &buffer) |
| Submit a recorded command buffer honoring the submission mode. | |
| virtual void | update_descriptors (const std::shared_ptr< VKBuffer > &buffer) |
Protected Member Functions inherited from MayaFlux::Buffers::VKBufferProcessor | |
| void | ensure_initialized (const std::shared_ptr< VKBuffer > &buffer) |
| void | initialize_buffer_service () |
| void | initialize_compute_service () |
Private Attributes | |
| std::vector< float > | m_accreted_mass_padded |
| std::vector< uint32_t > | m_claimed_by_readback |
| uint32_t | m_live_count |
| Params | m_params |
| Nodes::Network::PhysicsOperator * | m_physics_op |
| std::shared_ptr< VKBuffer > | m_readback_staging |
| std::shared_ptr< VKBuffer > | m_upload_staging |
Counts how many particles each survivor swallowed this cycle.
One thread per particle. An absorbed particle (claimed_by[i] != i) does atomicAdd(swallow_count[claimed_by[i]], 1u); a survivor does nothing. Deliberately a separate dispatch from ClaimSwallowProcessor rather than folded into it: ClaimSwallowProcessor's survivor branch needs to read the final count for its own index, and within a single dispatch there is no ordering guarantee that every absorbed particle's atomicAdd into that survivor's slot has landed before the survivor's own thread reads it, since a survivor and its absorbed particles can fall in different workgroups. Chaining this as its own processor makes the count fully-written before ClaimSwallowProcessor's dispatch begins, the same reasoning HashCountProcessor and HashScanProcessor are kept separate for.
Must run after ClaimFlattenProcessor and before ClaimSwallowProcessor.
Also the point where mutation_claimed_by is made available to the CPU simulation: after its own dispatch, processing_function reads back the single mutation_claim_events counter and, only if it is nonzero (meaning at least one particle pair was actually claimed this cycle), downloads the full claimed_by array and hands it to physics_op's bond table. A zero count clears any existing bonds instead, since the claim graph itself is fully rebuilt from scratch every cycle (see ClaimInitProcessor) and carries no memory of previous cycles either. This keeps the expensive readback conditional on the algorithm having found something to report, rather than paid every cycle regardless.
Also uploads physics_op's own accreted mass (PhysicsOperator::get_accreted_mass_span) into mutation_accreted_mass every cycle, unconditionally: unlike the download above, this one is cheap regardless (one float per particle, already computed CPU-side) and ClaimProcessor needs a fresh copy every cycle to scale capture_growth, so there is no "nothing to report" case to gate it on.
Definition at line 263 of file MutationClaimProcessor.hpp.