MayaFlux 0.5.0
Digital-First Multimedia Processing Framework
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◆ NetworkStateFieldProcessor()

MayaFlux::Buffers::NetworkStateFieldProcessor::NetworkStateFieldProcessor ( std::vector< FieldBinding bindings,
const Portal::Graphics::ShaderSpec spec 
)
protected

Construct from a generated ShaderSpec.

Parameters
bindingsBinding table. Entries are registered into m_config.bindings in order, all at set 0.
specShaderSpec implementing the stage.

Definition at line 101 of file SpatialHashProcessor.cpp.

103 : ComputeProcessor(spec)
104 , m_bindings(std::move(bindings))
105{
107}
ComputeProcessor(const std::string &shader_path, uint32_t workgroup_x=256)
Construct processor with shader path.
void register_bindings()
Register the binding table into m_config.bindings.

References register_bindings().

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