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MayaFlux 0.5.0
Digital-First Multimedia Processing Framework
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One shader binding and where it draws from. More...
#include <SpatialHashProcessor.hpp>
Collaboration diagram for MayaFlux::Buffers::NetworkStateFieldProcessor::FieldBinding:Public Attributes | |
| uint32_t | binding |
| Binding index within set 0. | |
| std::string | field |
| State field name, or empty for the buffer's own vertex storage. | |
| std::string | name |
| Shader binding name, as declared in ShaderConfig. | |
One shader binding and where it draws from.
No read/write distinction: every field this class or its subclasses declare is single-slot (NetworkGeometryBuffer::declare_state with double_buffered=false), and for a single-slot field read_state_handle and write_state_handle resolve to the same handle.
Definition at line 169 of file SpatialHashProcessor.hpp.