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MayaFlux 0.5.0
Digital-First Multimedia Processing Framework
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Rewrite field descriptors, then run the shader.
The primary vertex buffer's handle can change on resize, so bindings are rewritten every cycle rather than once, the same reasoning VolumeFieldProcessor applies to fields that may have swapped.
Implements MayaFlux::Buffers::BufferProcessor.
Definition at line 181 of file SpatialHashProcessor.cpp.
References MayaFlux::Buffers::ShaderProcessor::are_descriptors_ready(), m_buffer, MayaFlux::Buffers::BufferProcessor::processing_function(), and write_field_descriptors().
Referenced by MayaFlux::Buffers::ClaimAccumulateProcessor::processing_function().
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