MayaFlux 0.4.0
Digital-First Multimedia Processing Framework
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MayaFlux::Buffers::SDFFieldProcessor Class Reference

Preprocessor that evaluates an SDF field into a corner grid on the GPU. More...

#include <SDFFieldProcessor.hpp>

+ Inheritance diagram for MayaFlux::Buffers::SDFFieldProcessor:
+ Collaboration diagram for MayaFlux::Buffers::SDFFieldProcessor:

Classes

struct  PC
 

Public Member Functions

float get_time () const
 
 SDFFieldProcessor (std::shared_ptr< VKBuffer > grid_buf, const glm::vec3 &bounds_min, const glm::vec3 &bounds_max, uint32_t res_x, uint32_t res_y, uint32_t res_z, std::string shader="sdf_field_gyroid.comp")
 
void set_bounds (const glm::vec3 &bounds_min, const glm::vec3 &bounds_max)
 Replace the evaluation volume.
 
void set_time (float t)
 Advance the time uniform (drives animation in sdf_field.comp).
 
 ~SDFFieldProcessor () override=default
 
- Public Member Functions inherited from MayaFlux::Buffers::ComputeProcessor
 ComputeProcessor (const std::string &shader_path, uint32_t workgroup_x=256)
 Construct processor with shader path.
 
const ShaderDispatchConfigget_dispatch_config () const
 Get current dispatch configuration.
 
bool is_pipeline_ready () const
 Check if pipeline is created.
 
void set_custom_dispatch (std::function< std::array< uint32_t, 3 >(const std::shared_ptr< VKBuffer > &)> calculator)
 Set custom dispatch calculator.
 
void set_dispatch_mode (ShaderDispatchConfig::DispatchMode mode)
 Set dispatch mode.
 
void set_manual_dispatch (uint32_t x, uint32_t y=1, uint32_t z=1)
 Set manual dispatch group counts.
 
void set_workgroup_size (uint32_t x, uint32_t y=1, uint32_t z=1)
 Set workgroup size (should match shader local_size)
 
- Public Member Functions inherited from MayaFlux::Buffers::ShaderProcessor
void add_binding (const std::string &descriptor_name, const ShaderBinding &binding)
 Add descriptor binding configuration.
 
bool are_bindings_complete () const
 Check if all required bindings are satisfied.
 
bool are_descriptors_ready () const
 Check if descriptors are initialized.
 
void auto_bind_buffer (const std::shared_ptr< VKBuffer > &buffer)
 Auto-bind buffer based on attachment order.
 
void bind_buffer (const std::string &descriptor_name, const std::shared_ptr< VKBuffer > &buffer)
 Bind a VKBuffer to a named shader descriptor.
 
void clear_specialization_constants ()
 Clear all specialization constants.
 
std::vector< std::string > get_binding_names () const
 Get all configured descriptor names.
 
std::shared_ptr< VKBufferget_bound_buffer (const std::string &descriptor_name) const
 Get bound buffer for a descriptor name.
 
size_t get_bound_buffer_count () const
 Get number of bound buffers.
 
virtual BufferUsageHint get_buffer_usage_hint (const std::string &descriptor_name) const
 Get buffer usage hint for a descriptor.
 
const ShaderConfigget_config () const
 Get current configuration.
 
virtual std::shared_ptr< VKBufferget_output_buffer () const
 Get the output buffer after compute dispatch.
 
std::vector< uint8_t > & get_push_constant_data ()
 
const std::vector< uint8_t > & get_push_constant_data () const
 Get current push constant data.
 
const std::string & get_shader_path () const
 Get current shader path.
 
bool has_binding (const std::string &descriptor_name) const
 Check if a descriptor binding exists.
 
virtual bool has_executed () const
 Check if compute has been executed at least once.
 
bool hot_reload_shader ()
 Hot-reload shader from ShaderFoundry.
 
bool is_compatible_with (const std::shared_ptr< Buffer > &buffer) const override
 Checks if this processor can handle the specified buffer type.
 
virtual bool is_in_place_operation (const std::string &descriptor_name) const
 Check if shader modifies a specific buffer in-place.
 
bool is_shader_loaded () const
 Check if shader is loaded.
 
void on_attach (const std::shared_ptr< Buffer > &buffer) override
 Called when this processor is attached to a buffer.
 
void on_detach (const std::shared_ptr< Buffer > &buffer) override
 Called when this processor is detached from a buffer.
 
void processing_function (const std::shared_ptr< Buffer > &buffer) override
 The core processing function that must be implemented by derived classes.
 
void set_config (const ShaderConfig &config)
 Update entire configuration.
 
template<typename T >
void set_push_constant_data (const T &data)
 Update push constant data (type-safe)
 
virtual void set_push_constant_data_raw (const void *data, size_t size)
 Update push constant data (raw bytes)
 
template<typename T >
void set_push_constant_size ()
 Set push constant size from type.
 
void set_push_constant_size (size_t size)
 Set push constant size.
 
void set_shader (const std::string &shader_path)
 Update shader path and reload.
 
void set_specialization_constant (uint32_t constant_id, uint32_t value)
 Set specialization constant.
 
 ShaderProcessor (const std::string &shader_path)
 Construct processor with shader path.
 
 ShaderProcessor (ShaderConfig config)
 Construct processor with full configuration.
 
void unbind_buffer (const std::string &descriptor_name)
 Unbind a buffer from a descriptor.
 
 ~ShaderProcessor () override
 
- Public Member Functions inherited from MayaFlux::Buffers::BufferProcessor
virtual ProcessingToken get_processing_token () const
 Gets the current processing token for this buffer.
 
void process (const std::shared_ptr< Buffer > &buffer)
 Applies a computational transformation to the data in the provided buffer.
 
virtual void set_processing_token (ProcessingToken token)
 Gets the preferred processing backend for this processor.
 
virtual ~BufferProcessor ()=default
 Virtual destructor for proper cleanup of derived classes.
 

Protected Member Functions

void on_attach (const std::shared_ptr< Buffer > &buffer) override
 Called when this processor is attached to a buffer.
 
bool on_before_execute (Portal::Graphics::CommandBufferID cmd_id, const std::shared_ptr< VKBuffer > &buffer) override
 Called before each process callback.
 
- Protected Member Functions inherited from MayaFlux::Buffers::ComputeProcessor
virtual std::array< uint32_t, 3 > calculate_dispatch_size (const std::shared_ptr< VKBuffer > &buffer)
 Calculate dispatch size from buffer.
 
void cleanup () override
 
void initialize_descriptors (const std::shared_ptr< VKBuffer > &buffer) override
 
void initialize_pipeline (const std::shared_ptr< VKBuffer > &buffer) override
 
- Protected Member Functions inherited from MayaFlux::Buffers::ShaderProcessor
virtual void on_after_execute (Portal::Graphics::CommandBufferID cmd_id, const std::shared_ptr< VKBuffer > &buffer)
 Called after each process callback.
 
virtual void on_before_compile (const std::string &shader_path)
 Called before shader compilation.
 
virtual void on_before_descriptors_create ()
 Called before descriptor sets are created.
 
virtual void on_before_pipeline_create (Portal::Graphics::ComputePipelineID pipeline_id)
 Called before pipeline creation.
 
virtual void on_descriptors_created ()
 Called after descriptor sets are created.
 
virtual void on_pipeline_created (Portal::Graphics::ComputePipelineID pipeline_id)
 Called after pipeline is created.
 
virtual void on_shader_loaded (Portal::Graphics::ShaderID shader_id)
 Called after shader is loaded.
 
std::optional< uint32_t > resolve_ds_index (uint32_t set) const
 Resolve logical descriptor set index to actual index.
 
virtual void update_descriptors (const std::shared_ptr< VKBuffer > &buffer)
 
- Protected Member Functions inherited from MayaFlux::Buffers::VKBufferProcessor
void ensure_initialized (const std::shared_ptr< VKBuffer > &buffer)
 
void initialize_buffer_service ()
 
void initialize_compute_service ()
 

Private Member Functions

void update_step ()
 

Private Attributes

std::shared_ptr< VKBufferm_grid_buf
 
PC m_pc
 
uint32_t m_res_x
 
uint32_t m_res_y
 
uint32_t m_res_z
 

Additional Inherited Members

- Public Types inherited from MayaFlux::Buffers::ShaderProcessor
enum class  BufferUsageHint : uint8_t { NONE = 0 , INPUT_READ = 1 << 0 , OUTPUT_WRITE = 1 << 1 , BIDIRECTIONAL = INPUT_READ | OUTPUT_WRITE }
 Get buffer usage characteristics needed for safe data flow. More...
 
- Protected Attributes inherited from MayaFlux::Buffers::ShaderProcessor
size_t m_auto_bind_index {}
 
std::unordered_map< std::string, std::shared_ptr< VKBuffer > > m_bound_buffers
 
ShaderConfig m_config
 
std::vector< Portal::Graphics::DescriptorSetIDm_descriptor_set_ids
 
bool m_engine_owns_set_zero {}
 Whether the engine reserves set=0 for global resources.
 
bool m_initialized {}
 
Portal::Graphics::CommandBufferID m_last_command_buffer = Portal::Graphics::INVALID_COMMAND_BUFFER
 
std::shared_ptr< VKBufferm_last_processed_buffer
 
bool m_needs_descriptor_rebuild = true
 
bool m_needs_pipeline_rebuild = true
 
std::vector< uint8_t > m_push_constant_data
 
Portal::Graphics::ShaderID m_shader_id = Portal::Graphics::INVALID_SHADER
 
- Protected Attributes inherited from MayaFlux::Buffers::VKBufferProcessor
Registry::Service::BufferServicem_buffer_service = nullptr
 
Registry::Service::ComputeServicem_compute_service = nullptr
 
- Protected Attributes inherited from MayaFlux::Buffers::BufferProcessor
ProcessingToken m_processing_token { ProcessingToken::AUDIO_BACKEND }
 

Detailed Description

Preprocessor that evaluates an SDF field into a corner grid on the GPU.

Dispatches sdf_field.comp, which includes sdf_primitives.glsl and writes one float per grid corner into the grid buffer owned by SDFPrepProcessor. SDFMeshProcessor (flat slot) reads this buffer as its SDF input.

Receives the grid buffer at construction so it can bind it without depending on the attached buffer's own storage.

Push constant layout (must match sdf_field.comp exactly, 48 bytes): offset 0 vec3 bounds_min offset 12 float time offset 16 vec3 step offset 28 uint res_x offset 32 uint res_y offset 36 uint res_z offset 40 uint _pad[2]

Usage — wired by ComputeMeshBuffer::setup_processors when GPU field mode is active:

chain->add_preprocessor(m_field_processor, self);

Definition at line 33 of file SDFFieldProcessor.hpp.


The documentation for this class was generated from the following files: