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MayaFlux 0.4.0
Digital-First Multimedia Processing Framework
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overridevirtual |
Setup processors with a processing token.
| token | ProcessingToken to assign. |
For VKBuffer this is a no-op as processors get the token. This is meant for derived classes that need to setup default processors
Reimplemented from MayaFlux::Buffers::VKBuffer.
Definition at line 74 of file ComputeMeshBuffer.cpp.
References MayaFlux::Kakshya::VertexLayout::for_meshes(), MayaFlux::Buffers::VKBuffer::get_processing_chain(), m_bounds_max, m_bounds_min, m_field, m_field_processor, m_field_shader, m_gpu_field, m_iso_level, m_prep_processor, m_res_x, m_res_y, m_res_z, m_sdf_processor, MayaFlux::Buffers::VKBuffer::set_default_processor(), MayaFlux::Buffers::VKBuffer::set_processing_chain(), MayaFlux::Buffers::VKBuffer::set_vertex_layout(), and worst_case_bytes().
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