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MayaFlux 0.5.0
Digital-First Multimedia Processing Framework
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VolumeFieldProcessor carrying one field along a velocity field by semi-Lagrangian backtrace. More...
#include <AdvectProcessor.hpp>
Inheritance diagram for MayaFlux::Buffers::AdvectProcessor:
Collaboration diagram for MayaFlux::Buffers::AdvectProcessor:Classes | |
| struct | AdvectParams |
| Push constant block the advection shader receives. More... | |
Public Member Functions | |
| AdvectProcessor (std::string velocity_field, std::string carried_field, const Portal::Graphics::ShaderSpec &spec) | |
| Construct an advection stage from a generated ShaderSpec. | |
| AdvectProcessor (std::string velocity_field, std::string carried_field, const std::string &shader_path) | |
| Construct an advection stage. | |
| const std::string & | get_carried_field () const |
| Name of the field this stage transports. | |
| const std::string & | get_velocity_field () const |
| Name of the field this stage traces through. | |
| void | set_dissipation (float dissipation) |
| Set the multiplicative decay applied to the carried value. | |
| void | set_time_step (float dt) |
| Set the integration step passed to the shader each cycle. | |
Public Member Functions inherited from MayaFlux::Buffers::VolumeFieldProcessor | |
| const std::shared_ptr< VolumeGridBuffer > & | get_volume () const |
| The attached volume, or null if attachment failed validation. | |
Public Member Functions inherited from MayaFlux::Buffers::ComputeProcessor | |
| ComputeProcessor (const Portal::Graphics::ShaderSpec &spec) | |
| Construct processor from a generated ShaderSpec. | |
| ComputeProcessor (const std::string &shader_path, uint32_t workgroup_x=256) | |
| Construct processor with shader path. | |
| const ShaderDispatchConfig & | get_dispatch_config () const |
| Get current dispatch configuration. | |
| uint32_t | get_iteration_count () const |
| Dispatches recorded per execute cycle. | |
| bool | is_pipeline_ready () const |
| Check if pipeline is created. | |
| void | set_custom_dispatch (std::function< std::array< uint32_t, 3 >(const std::shared_ptr< VKBuffer > &)> calculator) |
| Set custom dispatch calculator. | |
| void | set_dispatch_mode (ShaderDispatchConfig::DispatchMode mode) |
| Set dispatch mode. | |
| void | set_iteration_count (uint32_t count) |
| Set how many dispatches are recorded per execute cycle. | |
| void | set_manual_dispatch (uint32_t x, uint32_t y=1, uint32_t z=1) |
| Set manual dispatch group counts. | |
| void | set_workgroup_size (uint32_t x, uint32_t y=1, uint32_t z=1) |
| Set workgroup size (should match shader local_size) | |
Public Member Functions inherited from MayaFlux::Buffers::ShaderProcessor | |
| void | add_binding (const std::string &descriptor_name, const ShaderBinding &binding) |
| Add descriptor binding configuration. | |
| bool | are_bindings_complete () const |
| Check if all required bindings are satisfied. | |
| bool | are_descriptors_ready () const |
| Check if descriptors are initialized. | |
| void | auto_bind_buffer (const std::shared_ptr< VKBuffer > &buffer) |
| Auto-bind buffer based on attachment order. | |
| void | bind_buffer (const std::string &descriptor_name, const std::shared_ptr< VKBuffer > &buffer) |
| Bind a VKBuffer to a named shader descriptor. | |
| void | clear_specialization_constants () |
| Clear all specialization constants. | |
| template<typename T > | |
| bool | download_bound (const std::string &descriptor_name, std::vector< T > &data) const |
| bool | download_bound (const std::string &descriptor_name, void *data, size_t size, const std::shared_ptr< VKBuffer > &staging=nullptr) const |
| Download the buffer currently bound to a named descriptor. | |
| void | feed (const std::string &name, FeedSource source) |
| Supply a shader input from a callable, resolved by name. | |
| void | feed (const std::string &name, FeedSource source, uint32_t offset, size_t size=sizeof(float)) |
| Supply a push constant from a callable at an explicit offset. | |
| std::vector< std::string > | get_binding_names () const |
| Get all configured descriptor names. | |
| std::shared_ptr< VKBuffer > | get_bound_buffer (const std::string &descriptor_name) const |
| Get bound buffer for a descriptor name. | |
| size_t | get_bound_buffer_count () const |
| Get number of bound buffers. | |
| virtual BufferUsageHint | get_buffer_usage_hint (const std::string &descriptor_name) const |
| Get buffer usage hint for a descriptor. | |
| const ShaderConfig & | get_config () const |
| Get current configuration. | |
| std::vector< std::string > | get_feed_names () const |
| Names of every registered feed. | |
| virtual std::shared_ptr< VKBuffer > | get_output_buffer () const |
| Get the output buffer after compute dispatch. | |
| std::vector< uint8_t > & | get_push_constant_data () |
| const std::vector< uint8_t > & | get_push_constant_data () const |
| Get current push constant data. | |
| const std::string & | get_shader_path () const |
| Get current shader path. | |
| bool | has_binding (const std::string &descriptor_name) const |
| Check if a descriptor binding exists. | |
| virtual bool | has_executed () const |
| Check if compute has been executed at least once. | |
| bool | has_feed (const std::string &name) const |
| Whether a feed of this name is registered. | |
| bool | hot_reload_shader () |
| Hot-reload shader from ShaderFoundry. | |
| bool | is_compatible_with (const std::shared_ptr< Buffer > &buffer) const override |
| Checks if this processor can handle the specified buffer type. | |
| bool | is_deferred_submission () const |
| Whether this processor submits asynchronously. | |
| bool | is_dispatch_pending () const |
| True while an asynchronous submission is outstanding. | |
| virtual bool | is_in_place_operation (const std::string &descriptor_name) const |
| Check if shader modifies a specific buffer in-place. | |
| bool | is_shader_loaded () const |
| Check if shader is loaded. | |
| void | on_detach (const std::shared_ptr< Buffer > &buffer) override |
| Called when this processor is detached from a buffer. | |
| void | remove_feed (const std::string &name) |
| Remove a feed. | |
| bool | resolve_pending_dispatch (bool block) |
| Resolve an outstanding asynchronous submission. | |
| void | set_config (const ShaderConfig &config) |
| Update entire configuration. | |
| void | set_deferred_submission (bool deferred) |
| Submit asynchronously and resolve at the top of a later cycle. | |
| template<typename T > | |
| void | set_push_constant_data (const T &data) |
| Update push constant data (type-safe) | |
| virtual void | set_push_constant_data_raw (const void *data, size_t size) |
| Update push constant data (raw bytes) | |
| template<typename T > | |
| void | set_push_constant_size () |
| Set push constant size from type. | |
| void | set_push_constant_size (size_t size) |
| Set push constant size. | |
| void | set_shader (const std::string &shader_path) |
| Update shader path and reload. | |
| void | set_specialization_constant (uint32_t constant_id, uint32_t value) |
| Set specialization constant. | |
| ShaderProcessor (const std::string &shader_path) | |
| Construct processor with shader path. | |
| ShaderProcessor (ShaderConfig config) | |
| Construct processor with full configuration. | |
| void | unbind_buffer (const std::string &descriptor_name) |
| Unbind a buffer from a descriptor. | |
| ~ShaderProcessor () override | |
Public Member Functions inherited from MayaFlux::Buffers::BufferProcessor | |
| virtual ProcessingToken | get_processing_token () const |
| Gets the current processing token for this buffer. | |
| void | process (const std::shared_ptr< Buffer > &buffer) |
| Applies a computational transformation to the data in the provided buffer. | |
| virtual void | set_processing_token (ProcessingToken token) |
| Gets the preferred processing backend for this processor. | |
| virtual | ~BufferProcessor ()=default |
| Virtual destructor for proper cleanup of derived classes. | |
Protected Member Functions | |
| void | on_volume_ready () override |
| Reserve the full parameter block and write the step and dissipation words. | |
Protected Member Functions inherited from MayaFlux::Buffers::VolumeFieldProcessor | |
| void | add_swap_field (std::string field) |
| Register a field to swap after each dispatch. | |
| void | on_attach (const std::shared_ptr< Buffer > &buffer) override |
| Cache and validate the volume, size the dispatch, write the shared parameter prefix, then call on_volume_ready. | |
| bool | on_before_execute (Portal::Graphics::CommandBufferID cmd_id, const std::shared_ptr< VKBuffer > &buffer) override |
| Reject buffers that are not the validated volume. | |
| void | on_descriptors_created () override |
| Write every binding in the table for the current slot assignment. | |
| void | processing_function (const std::shared_ptr< Buffer > &buffer) override |
| Rewrite field descriptors, run the shader, then swap. | |
| void | reserve_param_size (size_t size) |
| Raise the push constant block to at least this size. | |
| VolumeFieldProcessor (std::vector< FieldBinding > bindings, const Portal::Graphics::ShaderSpec &spec) | |
| Construct from a generated ShaderSpec. | |
| VolumeFieldProcessor (std::vector< FieldBinding > bindings, const std::string &shader_path) | |
| Construct from a shader path. | |
| virtual bool | wants_swap () const |
| Whether this cycle's dispatch should be followed by a swap. | |
| void | write_lattice_params () |
| Write the lattice dimensions and cell size into the staged push constant block, preserving word three. | |
| void | write_lattice_word3 (uint32_t value) |
| Write word three of the shared prefix. | |
| void | write_lattice_word7 (float value) |
| Write word seven of the parameter prefix, at byte offset 28. | |
| void | write_param_tail (size_t offset, const void *data, size_t size) |
| Write subclass parameters past the shared prefix. | |
Protected Member Functions inherited from MayaFlux::Buffers::ComputeProcessor | |
| virtual std::array< uint32_t, 3 > | calculate_dispatch_size (const std::shared_ptr< VKBuffer > &buffer) |
| Calculate dispatch size from buffer. | |
| void | cleanup () override |
| void | initialize_descriptors (const std::shared_ptr< VKBuffer > &buffer) override |
| void | initialize_pipeline (const std::shared_ptr< VKBuffer > &buffer) override |
| virtual bool | on_iteration (Portal::Graphics::CommandBufferID cmd_id, const std::shared_ptr< VKBuffer > &buffer, uint32_t index) |
| Called before each iteration's push constants and dispatch. | |
| virtual void | on_iteration_barrier (Portal::Graphics::CommandBufferID cmd_id, const std::shared_ptr< VKBuffer > &buffer, uint32_t index) |
| Called after each iteration except the last. | |
Protected Member Functions inherited from MayaFlux::Buffers::ShaderProcessor | |
| virtual void | on_after_execute (Portal::Graphics::CommandBufferID cmd_id, const std::shared_ptr< VKBuffer > &buffer) |
| Called after each process callback. | |
| virtual void | on_before_compile (const std::string &shader_path) |
| Called before shader compilation. | |
| virtual void | on_before_descriptors_create () |
| Called before descriptor sets are created. | |
| virtual void | on_before_pipeline_create (Portal::Graphics::ComputePipelineID pipeline_id) |
| Called before pipeline creation. | |
| virtual void | on_dispatch_complete (const std::shared_ptr< VKBuffer > &buffer) |
| Called once when an asynchronous submission is observed complete. | |
| virtual void | on_pipeline_created (Portal::Graphics::ComputePipelineID pipeline_id) |
| Called after pipeline is created. | |
| virtual void | on_shader_loaded (Portal::Graphics::ShaderID shader_id) |
| Called after shader is loaded. | |
| void | pump_feeds () |
| Pull every feed and write its result. | |
| std::optional< uint32_t > | resolve_ds_index (uint32_t set) const |
| Resolve logical descriptor set index to actual index. | |
| size_t | resolve_push_constant_size (const std::shared_ptr< VKBuffer > &buffer) const |
| Byte width of this processor's push constant block, extended to cover any fragment staged on the buffer. | |
| std::vector< uint8_t > | resolve_push_constants (const std::shared_ptr< VKBuffer > &buffer) const |
| This processor's push constant data with buffer-staged fragments overlaid at their declared offsets. | |
| void | submit_recorded (Portal::Graphics::CommandBufferID cmd_id, const std::shared_ptr< VKBuffer > &buffer) |
| Submit a recorded command buffer honoring the submission mode. | |
| virtual void | update_descriptors (const std::shared_ptr< VKBuffer > &buffer) |
Protected Member Functions inherited from MayaFlux::Buffers::VKBufferProcessor | |
| void | ensure_initialized (const std::shared_ptr< VKBuffer > &buffer) |
| void | initialize_buffer_service () |
| void | initialize_compute_service () |
Private Member Functions | |
| void | write_tail () |
| Write time step and dissipation past the shared prefix. | |
Static Private Member Functions | |
| static std::vector< FieldBinding > | make_bindings (const std::string &velocity_field, const std::string &carried_field) |
| Build the binding table for the two field names. | |
Private Attributes | |
| std::string | m_carried_field |
| float | m_dissipation { 1.0F } |
| float | m_time_step { 1.0F / 60.0F } |
| std::string | m_velocity_field |
VolumeFieldProcessor carrying one field along a velocity field by semi-Lagrangian backtrace.
Each cell traces its centre backward through the velocity field by one time step, samples the carried field trilinearly at the arrival point, and writes the result to its own index in the carried field's write slot. Out-of-bounds arrivals clamp to the lattice edge.
Constructed against two field names: the velocity field to trace through, and the field to carry. Naming the same field for both gives velocity self-advection, which is the first stage of an incompressible step. Naming a scalar carries density, temperature, or any other passively transported quantity.
The carried field is registered for swap, so a subsequent stage reading that field observes the advected values.
Usage:
Definition at line 34 of file AdvectProcessor.hpp.