MayaFlux 0.5.0
Digital-First Multimedia Processing Framework
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◆ VolumeFieldProcessor() [1/2]

MayaFlux::Buffers::VolumeFieldProcessor::VolumeFieldProcessor ( std::vector< FieldBinding bindings,
const std::string &  shader_path 
)
protected

Construct from a shader path.

Parameters
bindingsBinding table. Entries are registered into m_config.bindings in order.
shader_pathPath to the compute shader.

Definition at line 31 of file VolumeFieldProcessor.cpp.

33 : ComputeProcessor(shader_path, k_workgroup_x)
34 , m_bindings(std::move(bindings))
35{
37}
ComputeProcessor(const std::string &shader_path, uint32_t workgroup_x=256)
Construct processor with shader path.
void register_bindings()
Register the binding table into m_config.bindings.

References register_bindings().

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