MayaFlux 0.5.0
Digital-First Multimedia Processing Framework
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MayaFlux::Buffers::VertexFieldProcessor Class Reference

Compute pass that applies a GpuFieldOperator's generated shader to a range of vertex records in the attached buffer. More...

#include <VertexFieldProcessor.hpp>

+ Inheritance diagram for MayaFlux::Buffers::VertexFieldProcessor:
+ Collaboration diagram for MayaFlux::Buffers::VertexFieldProcessor:

Classes

struct  RangeParams
 Push constant block matching the prefix GpuFieldOperator declares. More...
 

Public Member Functions

void clear_vertex_range ()
 Drop an explicit range and cover the whole buffer again.
 
std::shared_ptr< Nodes::Network::GpuFieldOperatorget_field_operator () const
 The operator this processor dispatches for.
 
void set_vertex_range (uint32_t first_vertex, uint32_t vertex_count)
 Restrict the dispatch to a slice of the buffer.
 
 VertexFieldProcessor (std::shared_ptr< Nodes::Network::GpuFieldOperator > field_operator)
 
 ~VertexFieldProcessor () override=default
 
- Public Member Functions inherited from MayaFlux::Buffers::ComputeProcessor
 ComputeProcessor (const Portal::Graphics::ShaderSpec &spec)
 Construct processor from a generated ShaderSpec.
 
 ComputeProcessor (const std::string &shader_path, uint32_t workgroup_x=256)
 Construct processor with shader path.
 
const ShaderDispatchConfigget_dispatch_config () const
 Get current dispatch configuration.
 
uint32_t get_iteration_count () const
 Dispatches recorded per execute cycle.
 
bool is_pipeline_ready () const
 Check if pipeline is created.
 
void set_custom_dispatch (std::function< std::array< uint32_t, 3 >(const std::shared_ptr< VKBuffer > &)> calculator)
 Set custom dispatch calculator.
 
void set_dispatch_mode (ShaderDispatchConfig::DispatchMode mode)
 Set dispatch mode.
 
void set_iteration_count (uint32_t count)
 Set how many dispatches are recorded per execute cycle.
 
void set_manual_dispatch (uint32_t x, uint32_t y=1, uint32_t z=1)
 Set manual dispatch group counts.
 
void set_workgroup_size (uint32_t x, uint32_t y=1, uint32_t z=1)
 Set workgroup size (should match shader local_size)
 
- Public Member Functions inherited from MayaFlux::Buffers::ShaderProcessor
void add_binding (const std::string &descriptor_name, const ShaderBinding &binding)
 Add descriptor binding configuration.
 
bool are_bindings_complete () const
 Check if all required bindings are satisfied.
 
bool are_descriptors_ready () const
 Check if descriptors are initialized.
 
void auto_bind_buffer (const std::shared_ptr< VKBuffer > &buffer)
 Auto-bind buffer based on attachment order.
 
void bind_buffer (const std::string &descriptor_name, const std::shared_ptr< VKBuffer > &buffer)
 Bind a VKBuffer to a named shader descriptor.
 
void clear_specialization_constants ()
 Clear all specialization constants.
 
template<typename T >
bool download_bound (const std::string &descriptor_name, std::vector< T > &data) const
 
bool download_bound (const std::string &descriptor_name, void *data, size_t size, const std::shared_ptr< VKBuffer > &staging=nullptr) const
 Download the buffer currently bound to a named descriptor.
 
void feed (const std::string &name, FeedSource source)
 Supply a shader input from a callable, resolved by name.
 
void feed (const std::string &name, FeedSource source, uint32_t offset, size_t size=sizeof(float))
 Supply a push constant from a callable at an explicit offset.
 
std::vector< std::string > get_binding_names () const
 Get all configured descriptor names.
 
std::shared_ptr< VKBufferget_bound_buffer (const std::string &descriptor_name) const
 Get bound buffer for a descriptor name.
 
size_t get_bound_buffer_count () const
 Get number of bound buffers.
 
virtual BufferUsageHint get_buffer_usage_hint (const std::string &descriptor_name) const
 Get buffer usage hint for a descriptor.
 
const ShaderConfigget_config () const
 Get current configuration.
 
std::vector< std::string > get_feed_names () const
 Names of every registered feed.
 
virtual std::shared_ptr< VKBufferget_output_buffer () const
 Get the output buffer after compute dispatch.
 
std::vector< uint8_t > & get_push_constant_data ()
 
const std::vector< uint8_t > & get_push_constant_data () const
 Get current push constant data.
 
const std::string & get_shader_path () const
 Get current shader path.
 
bool has_binding (const std::string &descriptor_name) const
 Check if a descriptor binding exists.
 
virtual bool has_executed () const
 Check if compute has been executed at least once.
 
bool has_feed (const std::string &name) const
 Whether a feed of this name is registered.
 
bool hot_reload_shader ()
 Hot-reload shader from ShaderFoundry.
 
bool is_compatible_with (const std::shared_ptr< Buffer > &buffer) const override
 Checks if this processor can handle the specified buffer type.
 
bool is_deferred_submission () const
 Whether this processor submits asynchronously.
 
bool is_dispatch_pending () const
 True while an asynchronous submission is outstanding.
 
virtual bool is_in_place_operation (const std::string &descriptor_name) const
 Check if shader modifies a specific buffer in-place.
 
bool is_shader_loaded () const
 Check if shader is loaded.
 
void on_detach (const std::shared_ptr< Buffer > &buffer) override
 Called when this processor is detached from a buffer.
 
void processing_function (const std::shared_ptr< Buffer > &buffer) override
 The core processing function that must be implemented by derived classes.
 
void remove_feed (const std::string &name)
 Remove a feed.
 
bool resolve_pending_dispatch (bool block)
 Resolve an outstanding asynchronous submission.
 
void set_config (const ShaderConfig &config)
 Update entire configuration.
 
void set_deferred_submission (bool deferred)
 Submit asynchronously and resolve at the top of a later cycle.
 
template<typename T >
void set_push_constant_data (const T &data)
 Update push constant data (type-safe)
 
virtual void set_push_constant_data_raw (const void *data, size_t size)
 Update push constant data (raw bytes)
 
template<typename T >
void set_push_constant_size ()
 Set push constant size from type.
 
void set_push_constant_size (size_t size)
 Set push constant size.
 
void set_shader (const std::string &shader_path)
 Update shader path and reload.
 
void set_specialization_constant (uint32_t constant_id, uint32_t value)
 Set specialization constant.
 
 ShaderProcessor (const std::string &shader_path)
 Construct processor with shader path.
 
 ShaderProcessor (ShaderConfig config)
 Construct processor with full configuration.
 
void unbind_buffer (const std::string &descriptor_name)
 Unbind a buffer from a descriptor.
 
 ~ShaderProcessor () override
 
- Public Member Functions inherited from MayaFlux::Buffers::BufferProcessor
virtual ProcessingToken get_processing_token () const
 Gets the current processing token for this buffer.
 
void process (const std::shared_ptr< Buffer > &buffer)
 Applies a computational transformation to the data in the provided buffer.
 
virtual void set_processing_token (ProcessingToken token)
 Gets the preferred processing backend for this processor.
 
virtual ~BufferProcessor ()=default
 Virtual destructor for proper cleanup of derived classes.
 

Protected Member Functions

std::array< uint32_t, 3 > calculate_dispatch_size (const std::shared_ptr< VKBuffer > &buffer) override
 One thread per record in the resolved range.
 
void on_attach (const std::shared_ptr< Buffer > &buffer) override
 Called when this processor is attached to a buffer.
 
bool on_before_execute (Portal::Graphics::CommandBufferID cmd_id, const std::shared_ptr< VKBuffer > &buffer) override
 Rebuild on a stale revision, resolve the range, write push constants.
 
void on_descriptors_created () override
 Write the cluster_id descriptor when the operator needs one.
 
- Protected Member Functions inherited from MayaFlux::Buffers::ComputeProcessor
void cleanup () override
 
void initialize_descriptors (const std::shared_ptr< VKBuffer > &buffer) override
 
void initialize_pipeline (const std::shared_ptr< VKBuffer > &buffer) override
 
virtual bool on_iteration (Portal::Graphics::CommandBufferID cmd_id, const std::shared_ptr< VKBuffer > &buffer, uint32_t index)
 Called before each iteration's push constants and dispatch.
 
virtual void on_iteration_barrier (Portal::Graphics::CommandBufferID cmd_id, const std::shared_ptr< VKBuffer > &buffer, uint32_t index)
 Called after each iteration except the last.
 
- Protected Member Functions inherited from MayaFlux::Buffers::ShaderProcessor
virtual void on_after_execute (Portal::Graphics::CommandBufferID cmd_id, const std::shared_ptr< VKBuffer > &buffer)
 Called after each process callback.
 
virtual void on_before_compile (const std::string &shader_path)
 Called before shader compilation.
 
virtual void on_before_descriptors_create ()
 Called before descriptor sets are created.
 
virtual void on_before_pipeline_create (Portal::Graphics::ComputePipelineID pipeline_id)
 Called before pipeline creation.
 
virtual void on_dispatch_complete (const std::shared_ptr< VKBuffer > &buffer)
 Called once when an asynchronous submission is observed complete.
 
virtual void on_pipeline_created (Portal::Graphics::ComputePipelineID pipeline_id)
 Called after pipeline is created.
 
virtual void on_shader_loaded (Portal::Graphics::ShaderID shader_id)
 Called after shader is loaded.
 
void pump_feeds ()
 Pull every feed and write its result.
 
std::optional< uint32_t > resolve_ds_index (uint32_t set) const
 Resolve logical descriptor set index to actual index.
 
size_t resolve_push_constant_size (const std::shared_ptr< VKBuffer > &buffer) const
 Byte width of this processor's push constant block, extended to cover any fragment staged on the buffer.
 
std::vector< uint8_t > resolve_push_constants (const std::shared_ptr< VKBuffer > &buffer) const
 This processor's push constant data with buffer-staged fragments overlaid at their declared offsets.
 
void submit_recorded (Portal::Graphics::CommandBufferID cmd_id, const std::shared_ptr< VKBuffer > &buffer)
 Submit a recorded command buffer honoring the submission mode.
 
virtual void update_descriptors (const std::shared_ptr< VKBuffer > &buffer)
 
- Protected Member Functions inherited from MayaFlux::Buffers::VKBufferProcessor
void ensure_initialized (const std::shared_ptr< VKBuffer > &buffer)
 
void initialize_buffer_service ()
 
void initialize_compute_service ()
 

Private Member Functions

uint32_t buffer_capacity (const std::shared_ptr< VKBuffer > &buffer) const
 Records the buffer can hold at the operator's stride.
 
float elapsed () const
 Seconds since construction, the value bound to the time parameter.
 
bool ensure_cluster_binding ()
 Ensure the backing hash_cluster_id state field exists, when m_needs_cluster_id is true.
 
bool sync_revision ()
 Recompile and rebuild the pipeline when the operator has changed.
 

Private Attributes

uint64_t m_built_revision {}
 
std::chrono::steady_clock::time_point m_epoch { std::chrono::steady_clock::now() }
 
uint32_t m_explicit_count {}
 
uint32_t m_explicit_first {}
 
bool m_needs_cluster_id {}
 
std::shared_ptr< NetworkGeometryBufferm_network_buffer
 
std::shared_ptr< Nodes::Network::GpuFieldOperatorm_operator
 
RangeParams m_params
 
bool m_range_set {}
 

Additional Inherited Members

- Public Types inherited from MayaFlux::Buffers::ShaderProcessor
enum class  BufferUsageHint : uint8_t { NONE = 0 , INPUT_READ = 1 << 0 , OUTPUT_WRITE = 1 << 1 , BIDIRECTIONAL = INPUT_READ | OUTPUT_WRITE }
 Get buffer usage characteristics needed for safe data flow. More...
 
using FeedSource = std::function< FeedValue()>
 A callable pulled once per processing cycle.
 
using FeedValue = std::variant< double, Kakshya::DataVariant >
 What a feed callable returns.
 
- Protected Attributes inherited from MayaFlux::Buffers::ShaderProcessor
size_t m_auto_bind_index {}
 
std::unordered_map< std::string, std::shared_ptr< VKBuffer > > m_bound_buffers
 
ShaderConfig m_config
 
bool m_deferred_submission {}
 False submits synchronously, preserving pre-existing behaviour.
 
std::vector< Portal::Graphics::DescriptorSetIDm_descriptor_set_ids
 
bool m_engine_owns_set_zero {}
 Whether the engine reserves set=0 for global resources.
 
bool m_initialized {}
 
Portal::Graphics::CommandBufferID m_last_command_buffer = Portal::Graphics::INVALID_COMMAND_BUFFER
 
std::shared_ptr< VKBufferm_last_processed_buffer
 
bool m_needs_descriptor_rebuild = true
 
bool m_needs_pipeline_rebuild = true
 
std::shared_ptr< VKBufferm_pending_buffer
 Buffer retained for the outstanding submission.
 
Portal::Graphics::FenceID m_pending_fence { Portal::Graphics::INVALID_FENCE }
 Outstanding async submission, if any.
 
std::vector< uint8_t > m_push_constant_data
 
Portal::Graphics::ShaderID m_shader_id = Portal::Graphics::INVALID_SHADER
 
- Protected Attributes inherited from MayaFlux::Buffers::VKBufferProcessor
Registry::Service::BufferServicem_buffer_service = nullptr
 
Registry::Service::ComputeServicem_compute_service = nullptr
 
- Protected Attributes inherited from MayaFlux::Buffers::BufferProcessor
ProcessingToken m_processing_token { ProcessingToken::AUDIO_BACKEND }
 

Detailed Description

Compute pass that applies a GpuFieldOperator's generated shader to a range of vertex records in the attached buffer.

The general case of UVFieldProcessor. Where that one hardcodes four projections writing two fixed byte offsets, this one dispatches whatever GpuFieldOperator::build_spec() emitted: arbitrary Tendency fields written to arbitrary attributes of a layout the operator was constructed against.

Runs after the producing processor has uploaded vertex data and before RenderProcessor draws, so it belongs in the chain as a postprocessor. The attached VKBuffer is bound as an SSBO under the name "vertices"; Usage::VERTEX already carries eShaderStorageBuffer, so no separate allocation exists and nothing crosses the bus.

A NetworkGeometryBuffer aggregates one vertex slice per producing operator, so this processor addresses a range rather than the whole buffer. set_vertex_range() supplies it; left unset, the range covers every record the buffer can hold at the operator's stride, which is correct only when a single producer owns the buffer.

The dispatch is unconditional. Whatever uploaded the records overwrote last cycle's result, so the pass must re-run every cycle to stay visible. If the producing processor gains a dirty gate, this one follows the same flag rather than inventing its own: the operator holds no data and has nothing to be dirty about.

Rebinding a field at runtime changes the operator's revision. This processor notices before the next dispatch and rebuilds its pipeline from the new spec, which is what makes fields editable from Lila without tearing down the chain.

Push constant block, written here and never by the caller (16 bytes): offset 0 uint first_vertex offset 4 uint vertex_count offset 8 uint stride_words offset 12 float time

time is seconds since the processor was constructed, and it is the only varying input a field has. MF_FIELD bakes every literal into the shader text, and the producing operator re-uploads identical records each cycle, so a field of position alone evaluates to the same result forever and draws a still image. Motion comes from a field that takes time as a second argument.

auto op = net->get_operator_chain()->emplace<GpuFieldOperator>(
op->bind(FieldTarget::POSITION | FieldTarget::NORMAL, Fields::swirl);
auto proc = std::make_shared<VertexFieldProcessor>(op);
chain->add_postprocessor(proc, self);
static VertexLayout for_points(uint32_t stride=60)
Factory: layout for PointVertex (position, color, size, uv, normal, tangent)

Cluster-scoped bindings (GpuFieldOperator::bind's cluster argument) need a per-vertex cluster id at dispatch time. When the operator reports needs_cluster_id(), on_attach resolves the target buffer as a NetworkGeometryBuffer and calls its ensure_cluster_ids(), which declares and populates hash_cluster_id from whatever the network's own primary GraphicsOperator reports (all zero unless that operator overrides GraphicsOperator::build_cluster_ids(), which today only PhysicsOperator does) if nothing else – NetworkGeometryBuffer's own hash wiring, most commonly – has already done so. This is not particle-specific: a cluster-scoped bind() against a PointCloudNetwork or any other GraphicsOperator-backed network resolves through the same base-class default rather than silently assuming PhysicsOperator. An operator that never uses cluster-scoped bind() pays none of this: needs_cluster_id() is false, nothing here runs, and build_spec() emits exactly the shader it always has.

Definition at line 82 of file VertexFieldProcessor.hpp.


The documentation for this class was generated from the following files: