MayaFlux 0.2.0
Digital-First Multimedia Processing Framework
Loading...
Searching...
No Matches
MayaFlux::Buffers::NodeBindingsProcessor Member List

This is the complete list of members for MayaFlux::Buffers::NodeBindingsProcessor, including all inherited members.

add_binding(const std::string &descriptor_name, const ShaderBinding &binding)MayaFlux::Buffers::ShaderProcessor
are_bindings_complete() constMayaFlux::Buffers::ShaderProcessor
are_descriptors_ready() constMayaFlux::Buffers::ShaderProcessorinline
auto_bind_buffer(const std::shared_ptr< VKBuffer > &buffer)MayaFlux::Buffers::ShaderProcessor
bind_buffer(const std::string &descriptor_name, const std::shared_ptr< VKBuffer > &buffer)MayaFlux::Buffers::ShaderProcessor
bind_node(const std::string &name, const std::shared_ptr< Nodes::Node > &node, uint32_t offset, size_t size=sizeof(float))MayaFlux::Buffers::NodeBindingsProcessor
BufferUsageHint enum nameMayaFlux::Buffers::ShaderProcessor
cleanup()MayaFlux::Buffers::ShaderProcessorprotectedvirtual
clear_specialization_constants()MayaFlux::Buffers::ShaderProcessor
execute_shader(const std::shared_ptr< VKBuffer > &buffer) overrideMayaFlux::Buffers::NodeBindingsProcessorprotectedvirtual
get_binding_names() constMayaFlux::Buffers::NodeBindingsProcessor
get_bound_buffer(const std::string &descriptor_name) constMayaFlux::Buffers::ShaderProcessor
get_bound_buffer_count() constMayaFlux::Buffers::ShaderProcessorinline
get_buffer_usage_hint(const std::string &descriptor_name) constMayaFlux::Buffers::ShaderProcessorvirtual
get_config() constMayaFlux::Buffers::ShaderProcessorinline
get_output_buffer() constMayaFlux::Buffers::ShaderProcessorinlinevirtual
get_processing_token() constMayaFlux::Buffers::BufferProcessorinlinevirtual
get_push_constant_data() constMayaFlux::Buffers::ShaderProcessorinline
get_push_constant_data()MayaFlux::Buffers::ShaderProcessorinline
get_shader_path() constMayaFlux::Buffers::ShaderProcessorinline
has_binding(const std::string &name) constMayaFlux::Buffers::NodeBindingsProcessor
has_executed() constMayaFlux::Buffers::ShaderProcessorinlinevirtual
hot_reload_shader()MayaFlux::Buffers::ShaderProcessor
initialize_buffer_service()MayaFlux::Buffers::VKBufferProcessorprotected
initialize_compute_service()MayaFlux::Buffers::VKBufferProcessorprotected
initialize_descriptors(const std::shared_ptr< VKBuffer > &buffer) overrideMayaFlux::Buffers::NodeBindingsProcessorinlineprotectedvirtual
initialize_pipeline(const std::shared_ptr< VKBuffer > &buffer) overrideMayaFlux::Buffers::NodeBindingsProcessorinlineprotectedvirtual
initialize_shader()MayaFlux::Buffers::ShaderProcessorprivate
is_compatible_with(const std::shared_ptr< Buffer > &buffer) const overrideMayaFlux::Buffers::ShaderProcessorvirtual
is_in_place_operation(const std::string &descriptor_name) constMayaFlux::Buffers::ShaderProcessorvirtual
is_shader_loaded() constMayaFlux::Buffers::ShaderProcessorinline
m_active_processingMayaFlux::Buffers::BufferProcessorprivate
m_auto_bind_indexMayaFlux::Buffers::ShaderProcessorprotected
m_bindingsMayaFlux::Buffers::NodeBindingsProcessorprivate
m_bound_buffersMayaFlux::Buffers::ShaderProcessorprotected
m_buffer_serviceMayaFlux::Buffers::VKBufferProcessorprotected
m_compute_serviceMayaFlux::Buffers::VKBufferProcessorprotected
m_configMayaFlux::Buffers::ShaderProcessorprotected
m_descriptor_set_idsMayaFlux::Buffers::ShaderProcessorprotected
m_initializedMayaFlux::Buffers::ShaderProcessorprotected
m_last_command_bufferMayaFlux::Buffers::ShaderProcessorprotected
m_last_processed_bufferMayaFlux::Buffers::ShaderProcessorprotected
m_needs_descriptor_rebuildMayaFlux::Buffers::ShaderProcessorprotected
m_needs_pipeline_rebuildMayaFlux::Buffers::ShaderProcessorprotected
m_processing_tokenMayaFlux::Buffers::BufferProcessorprotected
m_push_constant_dataMayaFlux::Buffers::ShaderProcessorprotected
m_shader_idMayaFlux::Buffers::ShaderProcessorprotected
on_after_execute(Portal::Graphics::CommandBufferID cmd_id, const std::shared_ptr< VKBuffer > &buffer)MayaFlux::Buffers::ShaderProcessorprotectedvirtual
on_attach(const std::shared_ptr< Buffer > &buffer) overrideMayaFlux::Buffers::ShaderProcessorvirtual
on_before_compile(const std::string &shader_path)MayaFlux::Buffers::ShaderProcessorprotectedvirtual
on_before_descriptors_create()MayaFlux::Buffers::ShaderProcessorprotectedvirtual
on_before_execute(Portal::Graphics::CommandBufferID cmd_id, const std::shared_ptr< VKBuffer > &buffer)MayaFlux::Buffers::ShaderProcessorprotectedvirtual
on_before_pipeline_create(Portal::Graphics::ComputePipelineID pipeline_id)MayaFlux::Buffers::ShaderProcessorinlineprotectedvirtual
on_descriptors_created()MayaFlux::Buffers::ShaderProcessorprotectedvirtual
on_detach(const std::shared_ptr< Buffer > &buffer) overrideMayaFlux::Buffers::ShaderProcessorvirtual
on_pipeline_created(Portal::Graphics::ComputePipelineID pipeline_id)MayaFlux::Buffers::ShaderProcessorprotectedvirtual
on_shader_loaded(Portal::Graphics::ShaderID shader_id)MayaFlux::Buffers::ShaderProcessorprotectedvirtual
process(const std::shared_ptr< Buffer > &buffer)MayaFlux::Buffers::BufferProcessor
process_non_owning(const std::shared_ptr< Buffer > &buffer)MayaFlux::Buffers::BufferProcessorprivate
processing_function(const std::shared_ptr< Buffer > &buffer) overrideMayaFlux::Buffers::ShaderProcessorvirtual
set_config(const ShaderConfig &config)MayaFlux::Buffers::ShaderProcessor
set_processing_token(ProcessingToken token)MayaFlux::Buffers::BufferProcessorinlinevirtual
set_push_constant_data(const T &data)MayaFlux::Buffers::ShaderProcessor
set_push_constant_data_raw(const void *data, size_t size)MayaFlux::Buffers::ShaderProcessor
set_push_constant_size(size_t size)MayaFlux::Buffers::ShaderProcessor
set_push_constant_size()MayaFlux::Buffers::ShaderProcessorinline
set_shader(const std::string &shader_path)MayaFlux::Buffers::ShaderProcessor
set_specialization_constant(uint32_t constant_id, uint32_t value)MayaFlux::Buffers::ShaderProcessor
ShaderProcessor(const std::string &shader_path)MayaFlux::Buffers::NodeBindingsProcessorexplicit
ShaderProcessor(ShaderConfig config)MayaFlux::Buffers::NodeBindingsProcessorexplicit
unbind_buffer(const std::string &descriptor_name)MayaFlux::Buffers::ShaderProcessor
unbind_node(const std::string &name)MayaFlux::Buffers::NodeBindingsProcessor
update_descriptors(const std::shared_ptr< VKBuffer > &buffer)MayaFlux::Buffers::ShaderProcessorprotectedvirtual
update_push_constants_from_nodes()MayaFlux::Buffers::NodeBindingsProcessorprivate
~BufferProcessor()=defaultMayaFlux::Buffers::BufferProcessorvirtual
~ShaderProcessor() overrideMayaFlux::Buffers::ShaderProcessor