MayaFlux 0.3.0
Digital-First Multimedia Processing Framework
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◆ get_processing_mode()

NodeBindingsProcessor::ProcessingMode MayaFlux::Buffers::NodeBindingsProcessor::get_processing_mode ( const std::string &  name) const

Get processing mode for a specific binding.

Parameters
nameBinding name
Returns
Current processing mode

Definition at line 59 of file NodeBindingsProcessor.cpp.

60{
61 auto it = m_bindings.find(name);
62 if (it != m_bindings.end()) {
63 return it->second.processing_mode.load(std::memory_order_acquire);
64 }
66}
@ INTERNAL
Processor calls extract_single_sample() - owns the processing.
std::unordered_map< std::string, NodeBinding > m_bindings

References INTERNAL, and m_bindings.