MayaFlux 0.3.0
Digital-First Multimedia Processing Framework
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◆ set_processing_mode() [1/2]

void MayaFlux::Buffers::NodeBindingsProcessor::set_processing_mode ( const std::string &  name,
ProcessingMode  mode 
)

Set processing mode for a specific binding.

Parameters
nameBinding name
modeINTERNAL (processor extracts samples) or EXTERNAL (processor reads node state)

Definition at line 44 of file NodeBindingsProcessor.cpp.

45{
46 auto it = m_bindings.find(name);
47 if (it != m_bindings.end()) {
48 it->second.processing_mode.store(mode, std::memory_order_release);
49 }
50}
std::unordered_map< std::string, NodeBinding > m_bindings

References m_bindings.