MayaFlux 0.2.0
Digital-First Multimedia Processing Framework
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◆ on_before_execute()

bool MayaFlux::Buffers::ShaderProcessor::on_before_execute ( Portal::Graphics::CommandBufferID  cmd_id,
const std::shared_ptr< VKBuffer > &  buffer 
)
protectedvirtual

Called before each process callback.

Parameters
cmdCommand buffer
bufferCurrently processing buffer
Returns
True to proceed with execution, false to skip

Override to update push constants or dynamic descriptors.

Reimplemented in MayaFlux::Buffers::RenderProcessor.

Definition at line 320 of file ShaderProcessor.cpp.

320{ return true; }

Referenced by MayaFlux::Buffers::ComputeProcessor::execute_shader(), and processing_function().

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