MayaFlux 0.1.0
Digital-First Multimedia Processing Framework
Loading...
Searching...
No Matches

◆ has_binding()

bool MayaFlux::Buffers::NodeBindingsProcessor::has_binding ( const std::string &  name) const

Check if binding exists.

Definition at line 22 of file NodeBindingsProcessor.cpp.

23{
24 return m_bindings.contains(name);
25}
std::unordered_map< std::string, NodeBinding > m_bindings

References m_bindings.