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MayaFlux 0.1.0
Digital-First Multimedia Processing Framework
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ShaderProcessor with automatic node-to-push-constant binding. More...
#include <NodeBindingsProcessor.hpp>
Inheritance diagram for MayaFlux::Buffers::NodeBindingsProcessor:
Collaboration diagram for MayaFlux::Buffers::NodeBindingsProcessor:Classes | |
| struct | NodeBinding |
Public Member Functions | |
| void | bind_node (const std::string &name, const std::shared_ptr< Nodes::Node > &node, uint32_t offset, size_t size=sizeof(float)) |
| Bind node output to push constant offset. | |
| void | unbind_node (const std::string &name) |
| Remove node binding. | |
| bool | has_binding (const std::string &name) const |
| Check if binding exists. | |
| std::vector< std::string > | get_binding_names () const |
| Get all binding names. | |
| ShaderProcessor (const std::string &shader_path, uint32_t workgroup_x=256) | |
| Construct processor with shader path. | |
| ShaderProcessor (ShaderProcessorConfig config) | |
| Construct processor with full configuration. | |
Public Member Functions inherited from MayaFlux::Buffers::ShaderProcessor | |
| ShaderProcessor (const std::string &shader_path, uint32_t workgroup_x=256) | |
| Construct processor with shader path. | |
| ShaderProcessor (ShaderProcessorConfig config) | |
| Construct processor with full configuration. | |
| ~ShaderProcessor () override | |
| void | processing_function (std::shared_ptr< Buffer > buffer) override |
| The core processing function that must be implemented by derived classes. | |
| void | on_attach (std::shared_ptr< Buffer > buffer) override |
| Called when this processor is attached to a buffer. | |
| void | on_detach (std::shared_ptr< Buffer > buffer) override |
| Called when this processor is detached from a buffer. | |
| bool | is_compatible_with (std::shared_ptr< Buffer > buffer) const override |
| Checks if this processor can handle the specified buffer type. | |
| void | bind_buffer (const std::string &descriptor_name, const std::shared_ptr< VKBuffer > &buffer) |
| Bind a VKBuffer to a named shader descriptor. | |
| void | unbind_buffer (const std::string &descriptor_name) |
| Unbind a buffer from a descriptor. | |
| std::shared_ptr< VKBuffer > | get_bound_buffer (const std::string &descriptor_name) const |
| Get bound buffer for a descriptor name. | |
| void | auto_bind_buffer (const std::shared_ptr< VKBuffer > &buffer) |
| Auto-bind buffer based on attachment order. | |
| bool | hot_reload_shader () |
| Hot-reload shader from ShaderFoundry. | |
| void | set_shader (const std::string &shader_path) |
| Update shader path and reload. | |
| const std::string & | get_shader_path () const |
| Get current shader path. | |
| void | set_workgroup_size (uint32_t x, uint32_t y=1, uint32_t z=1) |
| Set workgroup size (should match shader local_size) | |
| void | set_dispatch_mode (ShaderDispatchConfig::DispatchMode mode) |
| Set dispatch mode. | |
| void | set_manual_dispatch (uint32_t x, uint32_t y=1, uint32_t z=1) |
| Set manual dispatch group counts. | |
| void | set_custom_dispatch (std::function< std::array< uint32_t, 3 >(const std::shared_ptr< VKBuffer > &)> calculator) |
| Set custom dispatch calculator. | |
| const ShaderDispatchConfig & | get_dispatch_config () const |
| Get current dispatch configuration. | |
| void | set_push_constant_size (size_t size) |
| Set push constant size. | |
| template<typename T > | |
| void | set_push_constant_size () |
| Set push constant size from type. | |
| template<typename T > | |
| void | set_push_constant_data (const T &data) |
| Update push constant data (type-safe) | |
| void | set_push_constant_data_raw (const void *data, size_t size) |
| Update push constant data (raw bytes) | |
| const std::vector< uint8_t > & | get_push_constant_data () const |
| Get current push constant data. | |
| std::vector< uint8_t > & | get_push_constant_data () |
| void | set_specialization_constant (uint32_t constant_id, uint32_t value) |
| Set specialization constant. | |
| void | clear_specialization_constants () |
| Clear all specialization constants. | |
| void | set_config (const ShaderProcessorConfig &config) |
| Update entire configuration. | |
| const ShaderProcessorConfig & | get_config () const |
| Get current configuration. | |
| void | add_binding (const std::string &descriptor_name, const ShaderBinding &binding) |
| Add descriptor binding configuration. | |
| virtual BufferUsageHint | get_buffer_usage_hint (const std::string &descriptor_name) const |
| Get buffer usage hint for a descriptor. | |
| virtual bool | is_in_place_operation (const std::string &descriptor_name) const |
| Check if shader modifies a specific buffer in-place. | |
| bool | has_binding (const std::string &descriptor_name) const |
| Check if a descriptor binding exists. | |
| std::vector< std::string > | get_binding_names () const |
| Get all configured descriptor names. | |
| bool | are_bindings_complete () const |
| Check if all required bindings are satisfied. | |
| bool | is_shader_loaded () const |
| Check if shader is loaded. | |
| bool | is_pipeline_ready () const |
| Check if pipeline is created. | |
| bool | are_descriptors_ready () const |
| Check if descriptors are initialized. | |
| size_t | get_bound_buffer_count () const |
| Get number of bound buffers. | |
| virtual std::shared_ptr< VKBuffer > | get_output_buffer () const |
| Get the output buffer after compute dispatch. | |
| virtual bool | has_executed () const |
| Check if compute has been executed at least once. | |
Public Member Functions inherited from MayaFlux::Buffers::BufferProcessor | |
| virtual | ~BufferProcessor ()=default |
| Virtual destructor for proper cleanup of derived classes. | |
| void | process (std::shared_ptr< Buffer > buffer) |
| Applies a computational transformation to the data in the provided buffer. | |
| virtual void | set_processing_token (ProcessingToken token) |
| Gets the preferred processing backend for this processor. | |
| virtual ProcessingToken | get_processing_token () const |
| Gets the current processing token for this buffer. | |
Protected Member Functions | |
| void | on_before_dispatch (Portal::Graphics::CommandBufferID cmd_id, const std::shared_ptr< VKBuffer > &buffer) override |
| Hook called before shader dispatch Automatically updates push constants from bound nodes. | |
Protected Member Functions inherited from MayaFlux::Buffers::ShaderProcessor | |
| virtual void | on_before_compile (const std::string &shader_path) |
| Called before shader compilation. | |
| virtual void | on_shader_loaded (Portal::Graphics::ShaderID shader_id) |
| Called after shader is loaded. | |
| virtual void | on_before_pipeline_create (Portal::Graphics::ComputePipelineID pipeline_id) |
| Called before pipeline creation. | |
| virtual void | on_pipeline_created (Portal::Graphics::ComputePipelineID pipeline_id) |
| Called after pipeline is created. | |
| virtual void | on_before_descriptors_create () |
| Called before descriptor sets are created. | |
| virtual void | on_descriptors_created () |
| Called after descriptor sets are created. | |
| virtual void | on_after_dispatch (Portal::Graphics::CommandBufferID cmd_id, const std::shared_ptr< VKBuffer > &buffer) |
| Called after each dispatch. | |
| virtual std::array< uint32_t, 3 > | calculate_dispatch_size (const std::shared_ptr< VKBuffer > &buffer) |
| Calculate dispatch size from buffer. | |
| virtual void | initialize_pipeline (const std::shared_ptr< Buffer > &buffer) |
| virtual void | cleanup () |
Protected Member Functions inherited from MayaFlux::Buffers::VKBufferProcessor | |
| void | initialize_buffer_service () |
| void | initialize_compute_service () |
Private Member Functions | |
| void | update_push_constants_from_nodes () |
Private Attributes | |
| std::unordered_map< std::string, NodeBinding > | m_bindings |
ShaderProcessor with automatic node-to-push-constant binding.
Extends ShaderProcessor to automatically read node outputs and write them to shader push constants before dispatch. This enables nodes to drive GPU shader parameters in real-time.
Example: struct MyPushConstants { float brightness; float frequency; };
auto processor = std::make_shared<NodeBindingsProcessor>("shader.comp"); processor->set_push_constant_size<MyPushConstants>();
auto brightness = std::make_shared<Sine>(1.0, 0.5); processor->bind_node("brightness", brightness, offsetof(MyPushConstants, brightness));
// In frame loop node_manager->process_token(VISUAL_RATE, 1); // Tick nodes processor->process(buffer); // Auto-updates push constants from nodes, then dispatches
Definition at line 35 of file NodeBindingsProcessor.hpp.