MayaFlux
0.2.0
Digital-First Multimedia Processing Framework
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ShaderProcessor()
[2/2]
MayaFlux::Buffers::ShaderProcessor::ShaderProcessor
(
ShaderConfig
config
)
explicit
Construct processor with full configuration.
Parameters
config
Complete shader processor configuration
Definition at line
118
of file
ShaderProcessor.cpp
.
20
:
m_config
(std::move(config))
21
{
22
m_processing_token
=
ProcessingToken::GRAPHICS_BACKEND
;
23
initialize_buffer_service
();
24
initialize_compute_service
();
25
}
MayaFlux::Buffers::BufferProcessor::m_processing_token
ProcessingToken m_processing_token
Definition
BufferProcessor.hpp:183
MayaFlux::Buffers::ShaderProcessor::m_config
ShaderConfig m_config
Definition
ShaderProcessor.hpp:431
MayaFlux::Buffers::VKBufferProcessor::initialize_compute_service
void initialize_compute_service()
Definition
VKBuffer.cpp:419
MayaFlux::Buffers::VKBufferProcessor::initialize_buffer_service
void initialize_buffer_service()
Definition
VKBuffer.cpp:413
MayaFlux::Buffers::GRAPHICS_BACKEND
@ GRAPHICS_BACKEND
Standard graphics processing backend configuration.
Definition
ProcessingTokens.hpp:151
MayaFlux
Buffers
NodeBindingsProcessor
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