MayaFlux 0.1.0
Digital-First Multimedia Processing Framework
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◆ unbind_node()

void MayaFlux::Buffers::NodeBindingsProcessor::unbind_node ( const std::string &  name)

Remove node binding.

Definition at line 17 of file NodeBindingsProcessor.cpp.

18{
19 m_bindings.erase(name);
20}
std::unordered_map< std::string, NodeBinding > m_bindings

References m_bindings.