MayaFlux 0.1.0
Digital-First Multimedia Processing Framework
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◆ get_binding_names()

std::vector< std::string > MayaFlux::Buffers::NodeBindingsProcessor::get_binding_names ( ) const

Get all binding names.

Definition at line 27 of file NodeBindingsProcessor.cpp.

28{
29 std::vector<std::string> names;
30 names.reserve(m_bindings.size());
31 for (const auto& [name, _] : m_bindings) {
32 names.push_back(name);
33 }
34 return names;
35}
std::unordered_map< std::string, NodeBinding > m_bindings

References m_bindings.