MayaFlux 0.3.0
Digital-First Multimedia Processing Framework
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◆ get_binding_names()

std::vector< std::string > MayaFlux::Buffers::NodeBindingsProcessor::get_binding_names ( ) const

Get all binding names.

Definition at line 34 of file NodeBindingsProcessor.cpp.

35{
36 std::vector<std::string> names;
37 names.reserve(m_bindings.size());
38 for (const auto& [name, _] : m_bindings) {
39 names.push_back(name);
40 }
41 return names;
42}
std::unordered_map< std::string, NodeBinding > m_bindings

References m_bindings.