MayaFlux 0.4.0
Digital-First Multimedia Processing Framework
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MayaFlux::Buffers::SDFMeshProcessor Member List

This is the complete list of members for MayaFlux::Buffers::SDFMeshProcessor, including all inherited members.

add_binding(const std::string &descriptor_name, const ShaderBinding &binding)MayaFlux::Buffers::ShaderProcessor
are_bindings_complete() constMayaFlux::Buffers::ShaderProcessor
are_descriptors_ready() constMayaFlux::Buffers::ShaderProcessorinline
auto_bind_buffer(const std::shared_ptr< VKBuffer > &buffer)MayaFlux::Buffers::ShaderProcessor
bind_buffer(const std::string &descriptor_name, const std::shared_ptr< VKBuffer > &buffer)MayaFlux::Buffers::ShaderProcessor
BufferUsageHint enum nameMayaFlux::Buffers::ShaderProcessor
calculate_dispatch_size(const std::shared_ptr< VKBuffer > &buffer)MayaFlux::Buffers::ComputeProcessorprotectedvirtual
cleanup() overrideMayaFlux::Buffers::ComputeProcessorprotectedvirtual
clear_specialization_constants()MayaFlux::Buffers::ShaderProcessor
ComputeProcessor(const std::string &shader_path, uint32_t workgroup_x=256)MayaFlux::Buffers::ComputeProcessorexplicit
corner_count() const noexceptMayaFlux::Buffers::SDFMeshProcessorinlineprivate
ensure_initialized(const std::shared_ptr< VKBuffer > &buffer)MayaFlux::Buffers::VKBufferProcessorprotected
evaluate_grid()MayaFlux::Buffers::SDFMeshProcessorprivate
execute_shader(const std::shared_ptr< VKBuffer > &buffer) overrideMayaFlux::Buffers::ComputeProcessorprivatevirtual
get_binding_names() constMayaFlux::Buffers::ShaderProcessor
get_bound_buffer(const std::string &descriptor_name) constMayaFlux::Buffers::ShaderProcessor
get_bound_buffer_count() constMayaFlux::Buffers::ShaderProcessorinline
get_buffer_usage_hint(const std::string &descriptor_name) constMayaFlux::Buffers::ShaderProcessorvirtual
get_config() constMayaFlux::Buffers::ShaderProcessorinline
get_dispatch_config() constMayaFlux::Buffers::ComputeProcessorinline
get_output_buffer() constMayaFlux::Buffers::ShaderProcessorinlinevirtual
get_processing_token() constMayaFlux::Buffers::BufferProcessorinlinevirtual
get_push_constant_data() constMayaFlux::Buffers::ShaderProcessorinline
get_push_constant_data()MayaFlux::Buffers::ShaderProcessorinline
get_shader_path() constMayaFlux::Buffers::ShaderProcessorinline
has_binding(const std::string &descriptor_name) constMayaFlux::Buffers::ShaderProcessor
has_executed() constMayaFlux::Buffers::ShaderProcessorinlinevirtual
hot_reload_shader()MayaFlux::Buffers::ShaderProcessor
initialize_buffer_service()MayaFlux::Buffers::VKBufferProcessorprotected
initialize_compute_service()MayaFlux::Buffers::VKBufferProcessorprotected
initialize_descriptors(const std::shared_ptr< VKBuffer > &buffer) overrideMayaFlux::Buffers::ComputeProcessorprotectedvirtual
initialize_pipeline(const std::shared_ptr< VKBuffer > &buffer) overrideMayaFlux::Buffers::ComputeProcessorprotectedvirtual
initialize_shader()MayaFlux::Buffers::ShaderProcessorprivate
is_compatible_with(const std::shared_ptr< Buffer > &buffer) const overrideMayaFlux::Buffers::ShaderProcessorvirtual
is_dirty() constMayaFlux::Buffers::SDFMeshProcessorinline
is_in_place_operation(const std::string &descriptor_name) constMayaFlux::Buffers::ShaderProcessorvirtual
is_pipeline_ready() constMayaFlux::Buffers::ComputeProcessorinline
is_shader_loaded() constMayaFlux::Buffers::ShaderProcessorinline
m_active_processingMayaFlux::Buffers::BufferProcessorprivate
m_auto_bind_indexMayaFlux::Buffers::ShaderProcessorprotected
m_bound_buffersMayaFlux::Buffers::ShaderProcessorprotected
m_bounds_maxMayaFlux::Buffers::SDFMeshProcessorprivate
m_bounds_minMayaFlux::Buffers::SDFMeshProcessorprivate
m_buffer_serviceMayaFlux::Buffers::VKBufferProcessorprotected
m_compute_serviceMayaFlux::Buffers::VKBufferProcessorprotected
m_configMayaFlux::Buffers::ShaderProcessorprotected
m_counter_bufMayaFlux::Buffers::SDFMeshProcessorprivate
m_descriptor_set_idsMayaFlux::Buffers::ShaderProcessorprotected
m_dirtyMayaFlux::Buffers::SDFMeshProcessorprivate
m_dispatch_configMayaFlux::Buffers::ComputeProcessorprivate
m_edge_bufMayaFlux::Buffers::SDFMeshProcessorprivate
m_engine_owns_set_zeroMayaFlux::Buffers::ShaderProcessorprotected
m_fieldMayaFlux::Buffers::SDFMeshProcessorprivate
m_grid_bufMayaFlux::Buffers::SDFMeshProcessorprivate
m_initializedMayaFlux::Buffers::ShaderProcessorprotected
m_iso_levelMayaFlux::Buffers::SDFMeshProcessorprivate
m_last_command_bufferMayaFlux::Buffers::ShaderProcessorprotected
m_last_processed_bufferMayaFlux::Buffers::ShaderProcessorprotected
m_needs_descriptor_rebuildMayaFlux::Buffers::ShaderProcessorprotected
m_needs_pipeline_rebuildMayaFlux::Buffers::ShaderProcessorprotected
m_owns_buffersMayaFlux::Buffers::SDFMeshProcessorprivate
m_pipeline_idMayaFlux::Buffers::ComputeProcessorprivate
m_processing_tokenMayaFlux::Buffers::BufferProcessorprotected
m_push_constant_dataMayaFlux::Buffers::ShaderProcessorprotected
m_res_xMayaFlux::Buffers::SDFMeshProcessorprivate
m_res_yMayaFlux::Buffers::SDFMeshProcessorprivate
m_res_zMayaFlux::Buffers::SDFMeshProcessorprivate
m_shader_idMayaFlux::Buffers::ShaderProcessorprotected
m_tri_bufMayaFlux::Buffers::SDFMeshProcessorprivate
on_after_execute(Portal::Graphics::CommandBufferID cmd_id, const std::shared_ptr< VKBuffer > &buffer) overrideMayaFlux::Buffers::SDFMeshProcessorprotectedvirtual
on_attach(const std::shared_ptr< Buffer > &buffer) overrideMayaFlux::Buffers::SDFMeshProcessorprotectedvirtual
on_before_compile(const std::string &shader_path)MayaFlux::Buffers::ShaderProcessorprotectedvirtual
on_before_descriptors_create()MayaFlux::Buffers::ShaderProcessorprotectedvirtual
on_before_execute(Portal::Graphics::CommandBufferID cmd_id, const std::shared_ptr< VKBuffer > &buffer) overrideMayaFlux::Buffers::SDFMeshProcessorprotectedvirtual
on_before_pipeline_create(Portal::Graphics::ComputePipelineID pipeline_id)MayaFlux::Buffers::ShaderProcessorinlineprotectedvirtual
on_descriptors_created() overrideMayaFlux::Buffers::SDFMeshProcessorprotectedvirtual
on_detach(const std::shared_ptr< Buffer > &buffer) overrideMayaFlux::Buffers::ShaderProcessorvirtual
on_pipeline_created(Portal::Graphics::ComputePipelineID pipeline_id)MayaFlux::Buffers::ShaderProcessorprotectedvirtual
on_shader_loaded(Portal::Graphics::ShaderID shader_id)MayaFlux::Buffers::ShaderProcessorprotectedvirtual
process(const std::shared_ptr< Buffer > &buffer)MayaFlux::Buffers::BufferProcessor
process_non_owning(const std::shared_ptr< Buffer > &buffer)MayaFlux::Buffers::BufferProcessorprivate
processing_function(const std::shared_ptr< Buffer > &buffer) overrideMayaFlux::Buffers::ShaderProcessorvirtual
rebuild_lookup_buffers()MayaFlux::Buffers::SDFMeshProcessorprivate
rebuild_owned_buffers()MayaFlux::Buffers::SDFMeshProcessorprivate
resolve_ds_index(uint32_t set) constMayaFlux::Buffers::ShaderProcessorprotected
SDFMeshProcessor(Kinesis::SpatialField field, const glm::vec3 &bounds_min, const glm::vec3 &bounds_max, uint32_t res_x, uint32_t res_y, uint32_t res_z, float iso_level)MayaFlux::Buffers::SDFMeshProcessor
SDFMeshProcessor(std::shared_ptr< VKBuffer > grid_buf, std::shared_ptr< VKBuffer > counter_buf, const glm::vec3 &bounds_min, const glm::vec3 &bounds_max, uint32_t res_x, uint32_t res_y, uint32_t res_z, float iso_level)MayaFlux::Buffers::SDFMeshProcessor
set_bounds(const glm::vec3 &bounds_min, const glm::vec3 &bounds_max)MayaFlux::Buffers::SDFMeshProcessor
set_config(const ShaderConfig &config)MayaFlux::Buffers::ShaderProcessor
set_custom_dispatch(std::function< std::array< uint32_t, 3 >(const std::shared_ptr< VKBuffer > &)> calculator)MayaFlux::Buffers::ComputeProcessor
set_dirty()MayaFlux::Buffers::SDFMeshProcessorinline
set_dispatch_mode(ShaderDispatchConfig::DispatchMode mode)MayaFlux::Buffers::ComputeProcessor
set_field(Kinesis::SpatialField field)MayaFlux::Buffers::SDFMeshProcessor
set_iso_level(float iso_level)MayaFlux::Buffers::SDFMeshProcessor
set_manual_dispatch(uint32_t x, uint32_t y=1, uint32_t z=1)MayaFlux::Buffers::ComputeProcessor
set_processing_token(ProcessingToken token)MayaFlux::Buffers::BufferProcessorinlinevirtual
set_push_constant_data(const T &data)MayaFlux::Buffers::ShaderProcessor
set_push_constant_data_raw(const void *data, size_t size)MayaFlux::Buffers::ShaderProcessorvirtual
set_push_constant_size(size_t size)MayaFlux::Buffers::ShaderProcessor
set_push_constant_size()MayaFlux::Buffers::ShaderProcessorinline
set_resolution(uint32_t res_x, uint32_t res_y, uint32_t res_z)MayaFlux::Buffers::SDFMeshProcessor
set_shader(const std::string &shader_path)MayaFlux::Buffers::ShaderProcessor
set_specialization_constant(uint32_t constant_id, uint32_t value)MayaFlux::Buffers::ShaderProcessor
set_workgroup_size(uint32_t x, uint32_t y=1, uint32_t z=1)MayaFlux::Buffers::ComputeProcessor
ShaderProcessor(const std::string &shader_path)MayaFlux::Buffers::ShaderProcessorexplicit
ShaderProcessor(ShaderConfig config)MayaFlux::Buffers::ShaderProcessorexplicit
unbind_buffer(const std::string &descriptor_name)MayaFlux::Buffers::ShaderProcessor
update_descriptors(const std::shared_ptr< VKBuffer > &buffer)MayaFlux::Buffers::ShaderProcessorprotectedvirtual
voxel_count() const noexceptMayaFlux::Buffers::SDFMeshProcessorinlineprivate
worst_case_vertices() const noexceptMayaFlux::Buffers::SDFMeshProcessorinlineprivate
~BufferProcessor()=defaultMayaFlux::Buffers::BufferProcessorvirtual
~SDFMeshProcessor() override=defaultMayaFlux::Buffers::SDFMeshProcessor
~ShaderProcessor() overrideMayaFlux::Buffers::ShaderProcessor