|
MayaFlux 1.0.0
Digital-First Multimedia Processing Framework
|
|
inline |
Atomic vertex counter buffer, host-visible in both construction modes: owned and zeroed here when this processor evaluates its own field, or owned by SDFPrepProcessor and passed in for the GPU-field construction mode.
Read via get_mapped_ptr() for the true live vertex count after a dispatch, which is the count a readback of the owning VKBuffer must be sized to rather than the buffer's own worst-case allocated capacity.
Definition at line 127 of file SDFMeshProcessor.hpp.