MayaFlux 0.5.0
Digital-First Multimedia Processing Framework
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◆ get_axis_palette()

const std::array< glm::vec3, 3 > & MayaFlux::Buffers::SDFMeshProcessor::get_axis_palette ( ) const
inline

The three axis colors currently written into vertex color.

Definition at line 116 of file SDFMeshProcessor.hpp.

116{ return m_palette; }
std::array< glm::vec3, 3 > m_palette