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MayaFlux 0.3.0
Digital-First Multimedia Processing Framework
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Classes | |
| struct | AttachmentDescription |
| class | AudioBackendFactory |
| Factory pattern implementation for audio backend instantiation. More... | |
| class | AudioDevice |
| Manages audio endpoint discovery and enumeration. More... | |
| class | AudioStream |
| Manages digital audio data flow between the engine and hardware. More... | |
| class | AudioSubsystem |
| Audio processing subsystem managing real-time audio I/O and processing. More... | |
| class | BackendPipelineManager |
| Manages Vulkan pipelines (compute, graphics) and related resources. More... | |
| class | BackendResourceManager |
| Manages Vulkan resources (buffers, images, samplers) for the graphics backend. More... | |
| class | BackendWindowHandler |
| class | BufferProcessingHandle |
| Thread-safe interface for buffer operations within a processing domain. More... | |
| struct | ColorBlendAttachment |
| struct | ComputePipelineConfig |
| Configuration for creating a compute pipeline. More... | |
| struct | DescriptorBinding |
| Describes a single descriptor binding in a set. More... | |
| struct | DescriptorSetLayoutConfig |
| Configuration for creating a descriptor set layout. More... | |
| class | DescriptorUpdateBatch |
| Fluent interface for batching descriptor updates. More... | |
| struct | DeviceInfo |
| Contains digital audio device configuration parameters. More... | |
| class | Engine |
| Central lifecycle manager and component orchestrator for the MayaFlux processing system. More... | |
| struct | FragmentOutputInfo |
| struct | FragmentOutputState |
| struct | GlfwPreInitConfig |
| Configuration hints for GLFW initialization. More... | |
| class | GLFWSingleton |
| Singleton utility for managing global GLFW initialization and termination. More... | |
| class | GlfwWindow |
| Platform-agnostic window wrapper. More... | |
| struct | GlobalGraphicsConfig |
| class | GlobalInputConfig |
| Configuration for the InputSubsystem. More... | |
| struct | GlobalStreamInfo |
| Comprehensive configuration for digital audio stream processing. More... | |
| struct | GraphicsBackendInfo |
| Configuration for graphics API backend (Vulkan/OpenGL/etc.) More... | |
| struct | GraphicsPipelineConfig |
| Configuration for creating a graphics pipeline. More... | |
| struct | GraphicsResourceLimits |
| Resource limits and budgets for graphics subsystem. More... | |
| class | GraphicsSubsystem |
| Backend agnostic graphics subsystem for visual processing. More... | |
| struct | GraphicsSurfaceInfo |
| System-wide configuration for visual stream processing. More... | |
| class | HIDBackend |
| HIDAPI-based HID input backend. More... | |
| struct | HIDBackendInfo |
| HID backend configuration. More... | |
| struct | HIDDeviceFilter |
| Filter for HID device enumeration. More... | |
| struct | HIDDeviceInfoExt |
| Extended HID device information. More... | |
| struct | HIDDeviceState |
| Internal state for an open HID device. More... | |
| class | IAudioBackend |
| Interface for audio system abstraction layer. More... | |
| class | IGraphicsBackend |
| class | IInputBackend |
| Abstract interface for input device backends. More... | |
| struct | InputBinding |
| Specifies what input an InputNode wants to receive. More... | |
| struct | InputConfig |
| Input configuration for a window. More... | |
| struct | InputDeviceInfo |
| Information about a connected input device. More... | |
| class | InputManager |
| Manages input processing thread and node dispatch. More... | |
| class | InputManagerHandle |
| class | InputSubsystem |
| Input processing subsystem for external devices. More... | |
| struct | InputValue |
| Generic input value container. More... | |
| class | ISubsystem |
| Base interface for all subsystems in the MayaFlux processing architecture. More... | |
| class | MIDIBackend |
| RtMidi-based MIDI input backend. More... | |
| struct | MIDIBackendInfo |
| MIDI backend configuration. More... | |
| struct | MonitorInfo |
| Information about a physical display. More... | |
| class | NodeProcessingHandle |
| Interface for node graph operations within a processing domain. More... | |
| struct | OSCBackendInfo |
| OSC backend configuration. More... | |
| struct | PushConstantInfo |
| struct | PushConstantRange |
| Defines a push constant range for pipeline creation. More... | |
| struct | QueueFamilyIndices |
| Stores indices of queue families we need. More... | |
| struct | RenderPassCreateInfo |
| class | RtAudioBackend |
| RtAudio implementation of the audio backend interface. More... | |
| class | RtAudioDevice |
| RtAudio implementation of the audio device interface. More... | |
| class | RtAudioSingleton |
| Thread-safe global access point for audio system resources. More... | |
| class | RtAudioStream |
| RtAudio implementation of the audio stream interface. More... | |
| struct | SerialBackendInfo |
| Serial backend configuration. More... | |
| struct | SerialPortConfig |
| Serial port configuration. More... | |
| struct | ShaderReflection |
| Metadata extracted from shader module. More... | |
| struct | SubpassDependency |
| struct | SubpassDescription |
| class | SubsystemManager |
| Central coordinator for all subsystems in the MayaFlux processing architecture. More... | |
| class | SubsystemProcessingHandle |
| Unified interface combining buffer and node processing for subsystems. More... | |
| struct | SubsystemTokens |
| Processing token configuration for subsystem operation. More... | |
| struct | SurfaceFormatTraits |
| DataVariant dispatch descriptor for a swapchain surface format. More... | |
| struct | SwapchainSupportDetails |
| Holds swapchain capability information for a physical device. More... | |
| class | TaskSchedulerHandle |
| struct | VertexAttribute |
| struct | VertexBinding |
| struct | VertexInputInfo |
| struct | VertexInputState |
| struct | VideoMode |
| Monitor video mode. More... | |
| class | VKCommandManager |
| Manages Vulkan command pools and command buffers. More... | |
| class | VKComputePipeline |
| Wrapper for Vulkan compute pipeline with simplified interface. More... | |
| class | VKContext |
| High-level wrapper for Vulkan instance and device. More... | |
| class | VKDescriptorManager |
| Manages descriptor pools, layouts, and set allocation. More... | |
| class | VKDevice |
| Manages Vulkan physical device selection and logical device creation. More... | |
| class | VKFramebuffer |
| Wrapper for Vulkan framebuffer. More... | |
| class | VKGraphicsPipeline |
| Vulkan graphics pipeline wrapper. More... | |
| class | VKImage |
| Lightweight Vulkan image wrapper for MayaFlux processing pipeline. More... | |
| struct | VKImageResources |
| Vulkan image resource handles. More... | |
| class | VKInstance |
| Manages Vulkan instance creation and validation layers. More... | |
| class | VKRenderPass |
| A wrapper class for Vulkan Render Pass. More... | |
| class | VKShaderModule |
| Wrapper for Vulkan shader module with lifecycle and reflection. More... | |
| class | VKSwapchain |
| Manages Vulkan swapchain using C++ API (vulkan.hpp) More... | |
| class | VulkanBackend |
| Vulkan implementation of the IGraphicsBackend interface. More... | |
| class | Window |
| Platform-agnostic window wrapper. More... | |
| struct | WindowCreateInfo |
| Configuration for creating a single window instance. More... | |
| struct | WindowEvent |
| Event data for window and input events. More... | |
| class | WindowManager |
| Manages window lifecycle and GLFW event polling. More... | |
| class | WindowManagerHandle |
| struct | WindowRenderContext |
| struct | WindowState |
| Runtime state of a window (mutable by system, read by user) More... | |
Typedefs | |
| using | InputCallback = std::function< void(const InputValue &)> |
| Callback signature for input events. | |
| using | DeviceCallback = std::function< void(const InputDeviceInfo &, bool connected)> |
| Callback signature for device connection/disconnection events. | |
| using | WindowEventCallback = std::function< void(const WindowEvent &)> |
| using | ProcessHook = std::function< void(unsigned int num_frames)> |
| Function type for process hooks that can be registered with the engine. | |
Functions | |
| static DeviceInfo | convert_device_info (const RtAudio::DeviceInfo &rtInfo, unsigned int id, unsigned int defaultOutputDevice, unsigned int defaultInputDevice) |
| Converts RtAudio-specific device information to the engine's device model. | |
| vk::Format | to_vk_format (GraphicsSurfaceInfo::SurfaceFormat fmt) |
| vk::ColorSpaceKHR | to_vk_color_space (GraphicsSurfaceInfo::ColorSpace space) |
| vk::PresentModeKHR | to_vk_present_mode (GraphicsSurfaceInfo::PresentMode mode) |
| uint32_t | vk_format_bytes_per_pixel (vk::Format fmt) |
| Byte width of a single pixel for a given Vulkan format. | |
| GraphicsSurfaceInfo::SurfaceFormat | from_vk_format (vk::Format fmt) |
| Reverse-map a vk::Format to the nearest GraphicsSurfaceInfo::SurfaceFormat. | |
| SurfaceFormatTraits | get_surface_format_traits (GraphicsSurfaceInfo::SurfaceFormat fmt) |
| Query DataVariant-dispatch traits for a surface format. | |
| IO::Keys | from_glfw_key (int glfw_key) noexcept |
| Convert a GLFW key code to MayaFlux Keys enum. | |
| int | to_glfw_key (IO::Keys key) noexcept |
| Convert a MayaFlux Keys enum to GLFW key code. | |
| bool | is_valid_glfw_key (int glfw_key) noexcept |
| Check if a GLFW key code is valid/supported. | |
| std::unique_ptr< IGraphicsBackend > | create_graphics_backend (GlobalGraphicsConfig::GraphicsApi api) |
Variables | |
| static const std::vector< const char * > | VALIDATION_LAYERS |